Mono White Humans 75 cards, 15 sideboard 4 {Evolving Wilds} 18 {Plains} 22 lands 4 {Champion of the Parish} 1 {Mirran Crusader} 1 {Angelic Overseer} 2 {Angel of Jubilation} 3 {Silverblade Paladin} 2 {Geist-Honored Monk} 4 {Doomed Traveler} 1 {Elite Inquisitor} 2 {Mikaeus, the Lunarch} 20 creatures 4 {Honor of the Pure} 2 {Silver-Inlaid Dagger} 4 {Gather the Townsfolk} 3 {Faith's Shield} 3 {Safe Passage} 2 {Oblivion Ring} 18 other spells Sideboard 1 {Angel of Jubilation} 1 {Increasing Devotion} 2 {Oblivion Ring} 2 {Day of Judgment} 2 {Nearheath Pilgrim} 1 {Silverblade Paladin} 1 {Faith's Shield} 2 {Bonds of Faith} 2 {Grafdigger's Cage} 1 {Safe Passage} 15 sideboard cards Notes: I took first place with this deck at fnm last week. It did perfect against all red aggro with bonfire. I almost lost to zombies, my pilgrims, cages, and flying creatures won me the game. |
Quote from: Wally on September 15, 2012, 06:50:28 PMI would guess they thin the dek off. When you play it you spend 2 lands, making you less likely to draw another one. It is quite worthy on some mid-game decks
Can you explain to me what the evolving wilds are in for? I can't see any landfall, or second colours? and don't they just make your deck slower? (not being smart, just wondering)
Quote from: Mentonin on September 18, 2012, 07:04:58 AMQuote from: Wally on September 15, 2012, 06:50:28 PMI would guess they thin the dek off. When you play it you spend 2 lands, making you less likely to draw another one. It is quite worthy on some mid-game decks
Can you explain to me what the evolving wilds are in for? I can't see any landfall, or second colours? and don't they just make your deck slower? (not being smart, just wondering)
Quote from: Elite621 on September 19, 2012, 10:43:23 AMIt isn't worth just confusing the opponent. Anyway, what do you mean with the 5 drop comment?Quote from: Mentonin on September 18, 2012, 07:04:58 AMQuote from: Wally on September 15, 2012, 06:50:28 PMI would guess they thin the dek off. When you play it you spend 2 lands, making you less likely to draw another one. It is quite worthy on some mid-game decks
Can you explain to me what the evolving wilds are in for? I can't see any landfall, or second colours? and don't they just make your deck slower? (not being smart, just wondering)
And to confuse the hell out of your opponent.
I don't see this deck getting to many five drops though.