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Decks (Magic The Gathering) => Standard => Topic started by: HandsomeStallion on September 13, 2012, 07:08:00 PM

Title: Mono White Humans
Post by: HandsomeStallion on September 13, 2012, 07:08:00 PM

Mono White Humans

75 cards, 15 sideboard


4 {Evolving Wilds}
18 {Plains}

22 lands


4 {Champion of the Parish}
1 {Mirran Crusader}
1 {Angelic Overseer}
2 {Angel of Jubilation}
3 {Silverblade Paladin}
2 {Geist-Honored Monk}
4 {Doomed Traveler}
1 {Elite Inquisitor}
2 {Mikaeus, the Lunarch}

20 creatures


4 {Honor of the Pure}
2 {Silver-Inlaid Dagger}
4 {Gather the Townsfolk}
3 {Faith's Shield}
3 {Safe Passage}
2 {Oblivion Ring}

18 other spells


Sideboard

1 {Angel of Jubilation}
1 {Increasing Devotion}
2 {Oblivion Ring}
2 {Day of Judgment}
2 {Nearheath Pilgrim}
1 {Silverblade Paladin}
1 {Faith's Shield}
2 {Bonds of Faith}
2 {Grafdigger's Cage}
1 {Safe Passage}

15 sideboard cards



Notes:
I took first place with this deck at fnm last week. It did perfect against all red aggro with bonfire. I almost lost to zombies, my pilgrims, cages, and flying creatures won me the game.
Title: Re: Mono White Humans
Post by: Wally on September 15, 2012, 06:50:28 PM
Can you explain to me what the evolving wilds are in for? I can't see any landfall, or second colours? and don't they just make your deck slower? (not being smart, just wondering)
Title: Re: Mono White Humans
Post by: Mentonin on September 18, 2012, 07:04:58 AM
Quote from: Wally on September 15, 2012, 06:50:28 PM
Can you explain to me what the evolving wilds are in for? I can't see any landfall, or second colours? and don't they just make your deck slower? (not being smart, just wondering)
I would guess they thin the dek off. When you play it you spend 2 lands, making you less likely to draw another one. It is quite worthy on some mid-game decks
Title: Re: Mono White Humans
Post by: Elite621 on September 19, 2012, 10:43:23 AM
Quote from: Mentonin on September 18, 2012, 07:04:58 AM
Quote from: Wally on September 15, 2012, 06:50:28 PM
Can you explain to me what the evolving wilds are in for? I can't see any landfall, or second colours? and don't they just make your deck slower? (not being smart, just wondering)
I would guess they thin the dek off. When you play it you spend 2 lands, making you less likely to draw another one. It is quite worthy on some mid-game decks

And to confuse the hell out of your opponent.

I don't see this deck getting to many five drops though.
Title: Re: Mono White Humans
Post by: Mentonin on September 19, 2012, 09:05:59 PM
Quote from: Elite621 on September 19, 2012, 10:43:23 AM
Quote from: Mentonin on September 18, 2012, 07:04:58 AM
Quote from: Wally on September 15, 2012, 06:50:28 PM
Can you explain to me what the evolving wilds are in for? I can't see any landfall, or second colours? and don't they just make your deck slower? (not being smart, just wondering)
I would guess they thin the dek off. When you play it you spend 2 lands, making you less likely to draw another one. It is quite worthy on some mid-game decks

And to confuse the hell out of your opponent.

I don't see this deck getting to many five drops though.
It isn't worth just confusing the opponent. Anyway, what do you mean with the 5 drop comment?