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Decks (Magic The Gathering) => Standard => Topic started by: Drbusta50 on January 02, 2012, 09:18:41 PM

Title: White Spirit
Post by: Drbusta50 on January 02, 2012, 09:18:41 PM

White Spirit

60 cards, 0 sideboard


10 {Plains}
4 {Shimmering Grotto}
3 {Moorland Haunt}
1 {Glacial Fortress}

18 lands


4 {Doomed Traveler}
4 {Mausoleum Guard}
4 {Chapel Geist}
3 {Gallows Warden}
2 {Angel of Flight Alabaster}
2 {Geist-Honored Monk}
2 {Voiceless Spirit}
1 {Geist of Saint Traft}

22 creatures


4 {Rebuke}
4 {Pacifism}
3 {Intangible Virtue}
3 {Midnight Haunting}
2 {Honor of the Pure}
2 {Mask of Avacyn}
1 {Gideon Jura}
1 {Gideon Jura}

20 other spells


Sideboard

Notes:
I remover the blue from this deck I figured I could make it stronger with all white.  Any suggestions.  
Title: Re: White Spirit
Post by: Queezle on January 02, 2012, 09:30:10 PM
Another {Honor of the pure}
Title: Re: White Spirit
Post by: Drbusta50 on January 02, 2012, 09:31:16 PM
I've got one on the way
Title: Re: White Spirit
Post by: SpiritedAway on January 02, 2012, 09:37:03 PM
I'm a spirit player myself, and I have a big question: Why Chapel Geist instead of Voiceless Spirit? I can never decide between them, so I usually run on each.

And I support your mono white if you don't want to run control. I couldn't give up control or my lantern spirits.
Title: Re: White Spirit
Post by: SpiritedAway on January 02, 2012, 09:38:32 PM
Also, how well does this play?
Title: Re: White Spirit
Post by: Drbusta50 on January 02, 2012, 10:08:25 PM
It plays pretty well.  As for choosing between {chapel geist} and {voiceless spirits} I figure for same mana cost it's a coin flip really.  First-strike is nice though. 
Title: Re: White Spirit
Post by: Drbusta50 on January 02, 2012, 10:13:22 PM
I didn't want to give up control either but I think I made a good balance of creatures and removal to keep myself out of trouble with the {pacifism} and {rebuke}s plus having {Gideon Jura} doesn't hurt if I can get him out
Title: Re: White Spirit
Post by: SpiritedAway on January 02, 2012, 10:43:41 PM
I run {Oblivion Ring}s instead of {Rebuke}. They're a bit more versatile unless your opponent has enchantment destruction.

Check my UW deck in Standard, it's called Innistrad Spirited Away.
Title: Re: White Spirit
Post by: SpiritedAway on January 02, 2012, 10:48:52 PM
Also, why are you running {Shimmering Grotto}, let alone 4? You dont need color fixers in a mono color deck.
Title: Re: White Spirit
Post by: Drbusta50 on January 02, 2012, 10:54:28 PM
I have the {Geist of st. Traft} in there so I need to be able to pop some blue.  I'm also thinking of adding a {snapcaster Mage} so I'll need them
Title: Re: White Spirit
Post by: BlackJester on January 02, 2012, 11:26:59 PM
Quote from: SpiritedAway on January 02, 2012, 10:48:52 PM
Also, why are you running {Shimmering Grotto}, let alone 4? You dont need color fixers in a mono color deck.
Quote from: Drbusta50 on January 02, 2012, 10:54:28 PM
I have the {Geist of st. Traft} in there so I need to be able to pop some blue.  I'm also thinking of adding a {snapcaster Mage} so I'll need them

Don't forget the {Moorland Haunts}.
Title: Re: White Spirit
Post by: SpiritedAway on January 03, 2012, 01:39:09 AM
Man, just embrace the blue then! What advantages does your deck get by being mono(ish) white?

Get some {Glacial Fortress} instead of {Shimmering Grotto} because you're making {Geist of Saint Traft} a four drop in essence. The glory of the Geist is turn three and early game.
Title: Re: White Spirit
Post by: InfinitiveDivinity on January 03, 2012, 03:02:26 AM
Quote from: SpiritedAway on January 03, 2012, 01:39:09 AM
Man, just embrace the blue then! What advantages does your deck get by being mono(ish) white?

Get some {Glacial Fortress} instead of {Shimmering Grotto} because you're making {Geist of Saint Traft} a four drop in essence. The glory of the Geist is turn three and early game.
I'm gonna have to agree on that, the {Glacial Fortress}es replacing the {Shimmering Grotto}s will help out a lot. And if your still slightly concerned with manabase you could always throw in a couple {Seachrome Coast}s of you have the money, those things tend to be expensive...
Title: Re: White Spirit
Post by: Prophylaxis on January 03, 2012, 10:32:59 AM
Yeah, more {Glacial Fortress}.

By the way, I'm a huge {Voiceless Spirit} fan. But that's just me.
Title: Re: White Spirit
Post by: SpiritedAway on January 03, 2012, 11:51:05 AM
Quote from: Prophylaxis on January 03, 2012, 10:32:59 AM
Yeah, more {Glacial Fortress}.

By the way, I'm a huge {Voiceless Spirit} fan. But that's just me.

Can you tell me why? I just can't figure out when he's better than {Chapel Geist}, other than the mana versatility. {Voiceless Spirit} is 2W and chapel is 1WW.
Title: Re: White Spirit
Post by: SpiritedAway on January 03, 2012, 11:51:05 AM
Quote from: Prophylaxis on January 03, 2012, 10:32:59 AM
Yeah, more {Glacial Fortress}.

By the way, I'm a huge {Voiceless Spirit} fan. But that's just me.

Can you tell me why? I just can't figure out when he's better than {Chapel Geist}, other than the mana versatility. {Voiceless Spirit} is 2W and chapel is 1WW.
Title: Re: White Spirit
Post by: BlackJester on January 03, 2012, 12:46:39 PM
Quote from: SpiritedAway on January 03, 2012, 11:51:05 AM
Quote from: Prophylaxis on January 03, 2012, 10:32:59 AM
Yeah, more {Glacial Fortress}.

By the way, I'm a huge {Voiceless Spirit} fan. But that's just me.

Can you tell me why? I just can't figure out when he's better than {Chapel Geist}, other than the mana versatility. {Voiceless Spirit} is 2W and chapel is 1WW.

{Voiceless Spirit} can beat up a {Hero of Oxid Ridge}   8)
Title: Re: White Spirit
Post by: Prophylaxis on January 04, 2012, 01:10:14 AM
You're undervaluing first strike. Boost him with equipment and he's bad. (Bad = good)