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Magic (The Gathering) => Discussion => Topic started by: Imdowd80 on September 11, 2012, 03:28:22 PM

Title: Guild prerelease question
Post by: Imdowd80 on September 11, 2012, 03:28:22 PM
So I know people on here are all talking about the what guilds they want to play, and what guild is best. My question is why guild is going to be best for a sealed tourney. 40 card decks
And how much is it gonna suck if you pick alone guild and get nothing of those two colors?
Title: Re: Guild prerelease question
Post by: Gorzo on September 11, 2012, 03:44:46 PM
The way the prerelease sealed is going to work is that you get a promo of a rare in the guild you pick, and one pack of your 6 packs will be a special pack containing nothing but cards from that guild. So you WILL get at least 15 cards of your guild, and it'd be just plain silly if your remaining 5 packs can't give you 8 more in those 2 colors.

Don't forget that each guild shares it's colors with 2 other guilds. If you play Rakdos, you can use black cards from golgari and red cards from izzet. So I wouldn't worry about not getting enough cards for your guild.
Title: Re: Guild prerelease question
Post by: Imdowd80 on September 11, 2012, 04:02:51 PM
Can you use the promo in the tourney?
Title: Re: Guild prerelease question
Post by: Harmon74 on September 11, 2012, 04:11:40 PM
Quote from: Imdowd80 on September 11, 2012, 04:02:51 PM
Can you use the promo in the tourney?
Yep.  New rule this time.  Promo is playable.
Title: Re: Guild prerelease question
Post by: BlackJester on September 11, 2012, 04:22:30 PM
Quote from: Imdowd80 on September 11, 2012, 04:02:51 PM
Can you use the promo in the tourney?
for the first time, yes!  You never used to be allowed.
Title: Re: Guild prerelease question
Post by: smokin terry on September 11, 2012, 07:21:15 PM
Im probably going pick rakdos or golgari and then I'm hoping my packs let me play Jund.
Title: Re: Guild prerelease question
Post by: BlackJester on September 11, 2012, 07:25:04 PM
Personally, I try to focus on two colors with maybe a splash of a third. Depends on your color-fixing though.
Title: Re: Guild prerelease question
Post by: smokin terry on September 11, 2012, 07:35:07 PM
Quote from: BlackJester on September 11, 2012, 07:25:04 PM
Personally, I try to focus on two colors with maybe a splash of a third. Depends on your color-fixing though.
I find it hard to play two color decks now for some reason. It seems like to much space for cards and not restricting enough for my choices. Maybe in a 40 card deck that will be deferent for me.
Title: Re: Guild prerelease question
Post by: BlackJester on September 11, 2012, 08:02:13 PM
Sealed is different than constructed.
Title: Re: Guild prerelease question
Post by: Imdowd80 on September 11, 2012, 08:27:05 PM
I tried a 3 color deck, once, and got decimated. I only do 2 colors in sealed.
Title: Re: Guild prerelease question
Post by: smokin terry on September 11, 2012, 09:55:02 PM
I've done 3 and made top.
Title: Re: Guild prerelease question
Post by: Willthomjr on September 12, 2012, 12:51:38 PM
Quote from: smokin terry on September 11, 2012, 09:55:02 PM
I've done 3 and made top.

Naya mid range in AVR prerelease, finished first. Flickering {craterhoof behemoth} and {thunderbolt} to clean up fliers (2 {abundant growth} to fix mana. Good times.
Title: Re: Guild prerelease question
Post by: BlackJester on September 12, 2012, 01:04:10 PM
Quote from: Willthomjr on September 12, 2012, 12:51:38 PM
Quote from: smokin terry on September 11, 2012, 09:55:02 PM
I've done 3 and made top.

Naya mid range in AVR prerelease, finished first. Flickering {craterhoof behemoth} and {thunderbolt} to clean up fliers (2 {abundant growth} to fix mana. Good times.
Was it an even balance of colors, more or less?

If you've got sufficient color fixing, it's not as bad.  RtR will likely have it's share of fixing.
Let's look at possible tri-color combinations:
{G}{W}{U}
{W}{U}{R}
{U}{B}{R}
{B}{R}{G}
{B}{G}{W}

Based on guilds, these are the ones I see.  I could be off, mind you.
Title: Re: Guild prerelease question
Post by: Gorzo on September 12, 2012, 01:11:27 PM
I've seen a 5 color deck win first at drafts in innistrad. It's all about what cards you get.
Title: Re: Guild prerelease question
Post by: BlackJester on September 12, 2012, 01:33:53 PM
Quote from: Gorzo on September 12, 2012, 01:11:27 PM
I've seen a 5 color deck win first at drafts in innistrad. It's all about what cards you get.
Wow!  But is draft different than sealed?  Do you have more room in Draft?
Title: Re: Guild prerelease question
Post by: Gorzo on September 12, 2012, 01:56:31 PM
Quote from: BlackJester on September 12, 2012, 01:33:53 PM
Quote from: Gorzo on September 12, 2012, 01:11:27 PM
I've seen a 5 color deck win first at drafts in innistrad. It's all about what cards you get.
Wow!  But is draft different than sealed?  Do you have more room in Draft?

Well, yeah, you do. Draft you get to pick from a bigger pod of cards and shape your pool a bit better than sealed, but still.

In case you were wondering it was black for creatures and {unburial rites}, blue for creatures, {runic repetition} + {memory's journey} looping, and {forbidden alchemy}, white to flashback rites, green to flashback memory's journey, and red for {burning vengeance}.  He decked himself super fast, and set up his draws with repetition loop for the rest of the game to get whatever flashback he wanted, doing damage each time with vengeance.

The guy is a L1 jugde so if anyone could pull it off, it was him. Was awesome.
Title: Re: Guild prerelease question
Post by: Willthomjr on September 12, 2012, 04:49:31 PM
Quote from: BlackJester on September 12, 2012, 01:04:10 PM
Quote from: Willthomjr on September 12, 2012, 12:51:38 PM
Quote from: smokin terry on September 11, 2012, 09:55:02 PM
I've done 3 and made top.

Naya mid range in AVR prerelease, finished first. Flickering {craterhoof behemoth} and {thunderbolt} to clean up fliers (2 {abundant growth} to fix mana. Good times.
Was it an even balance of colors, more or less?

If you've got sufficient color fixing, it's not as bad.  RtR will likely have it's share of fixing.
Let's look at possible tri-color combinations:
{G}{W}{U}
{W}{U}{R}
{U}{B}{R}
{B}{R}{G}
{B}{G}{W}

Based on guilds, these are the ones I see.  I could be off, mind you.

It was primarily green mid to fatties, white combat tricks, and red burn. The most difficult deck I had to play was UW Bounce, which I lost 1 game to.

Final game I played craterhoof and flickered him with 5 creatures out. +10+10 with trample..yeah he scooped💪😊