iMtG Server: Gathering

Plus => Fun Stuff => Topic started by: AgrusKos on September 11, 2012, 12:29:43 AM

Title: New Mechanics
Post by: AgrusKos on September 11, 2012, 12:29:43 AM
Any new mechanics people can think of? Mine is

High Flying- can only be blocked by creatures with high flying or spiders
Title: Re: New Mechanics
Post by: Quackmaster5 on September 11, 2012, 01:17:09 AM
Juggernaut- can only be blocked by creatures with defender. Creatures with defender get -1/-1 for each other creature with juggernaut on the battlefield.
Title: Re: New Mechanics
Post by: Coffee Vampire on September 11, 2012, 01:17:46 AM
Bean - to Bean, make a pot of coffee with 100% authentic coffee beans from paradise island. When the pot of coffee is made and taste tested for supreme maturity and taste, you win the game.
Title: Re: New Mechanics
Post by: Dudecore on September 11, 2012, 08:41:44 AM
Counterspell (the spell you cast, and feel entitled to have it's effects resolve is countered. Remove it's effects from the stack and start complaining.)

Ethereal 3 (This permanemt is uncounterable, cannot be the target of spells or abilities. This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Title: Re: New Mechanics
Post by: AgrusKos on September 11, 2012, 09:05:45 AM
Quote from: Testset on September 11, 2012, 03:12:30 AM
Tethered (This creature cannot be exiled).
Tethered+{Avacyn, Angel of Hope}
Title: Re: New Mechanics
Post by: Gorzo on September 11, 2012, 09:45:45 AM
Quote from: Testset on September 11, 2012, 03:12:30 AM
Tethered (This creature cannot be exiled).

I really like this idea. Would make for a really neat aura, too, if a keyword isn't your thing.

Planar Tether {2}{U}
Enchant permanent.
Planar Tether and enchanted permanent cannot be exiled.
Title: Re: New Mechanics
Post by: Xanzurth on September 11, 2012, 10:30:41 AM
Countersecond: Countersecond does not use the stack. Counter target spell ignoring any non counterbility.
Title: Re: New Mechanics
Post by: Quackmaster5 on September 11, 2012, 01:28:19 PM
Quote from: Testset on September 11, 2012, 10:36:23 AM
Quote from: Gorzo on September 11, 2012, 09:45:45 AM
Quote from: Testset on September 11, 2012, 03:12:30 AM
Tethered (This creature cannot be exiled).

I really like this idea. Would make for a really neat aura, too, if a keyword isn't your thing.

Planar Tether {2}{U}
Enchant permanent.
Planar Tether and enchanted permanent cannot be exiled.
Nice. Reminds me of {Diplomatic Immunity}...

Or {darksteel plate}
Title: Re: New Mechanics
Post by: Quackmaster5 on September 11, 2012, 01:30:59 PM
Mimic - when this creature enters the battlefield, it gains the abilities of any one creature on the battlefield.
Title: Re: New Mechanics
Post by: Gamedemon26 on September 11, 2012, 11:37:03 PM
Companionship: When this creature deals combat damage to a player, you may double that player's life total. If you do, double your life total.
Title: Re: New Mechanics
Post by: Elite621 on September 11, 2012, 11:45:14 PM
Russian Roulette - play this card without paying its casting cost, unless an opponent reveales a card from their hand with casting cost that is greater or equal to your card. If so, exile your card.
Title: Re: New Mechanics
Post by: AgrusKos on September 11, 2012, 11:50:09 PM
Quote from: Gamedemon26 on September 11, 2012, 11:37:03 PM
Companionship: When this creature deals combat damage to a player, you may double that player's life total. If you do, double your life total.
I like that one
Title: Re: New Mechanics
Post by: Silent1236 on September 12, 2012, 12:19:18 AM
Quote from: Gamedemon26 on September 11, 2012, 11:37:03 PM
Companionship: When this creature deals combat damage to a player, you may double that player's life total. If you do, double your life total.

Infect + companionship for the lulz?