Creatures
1x {Consecrated Sphinx}
1 Card
Planeswalkers
1x {Karn Liberated}
2x {Gideon Jura}
3 Cards
Artifacts
3x {Otherworld Atlas}
3 Cards
Other Spells
4x {Fog}
4x {Moonmist}
2x {Blunt the Assault}
3x {Safe Passage}
2x {Clinging Mists}
2x {Beast Within}
2x {Day of Judgment}
2x {Terminus}
2x {White Sun's Zenith}
2x {Divination}
2x{Ponder}
4x {Jace's Erasure}
1x {Temporal Mastery}
4x {Rites of Flourishing}
36 Cards
Lands
2x {Sunpetal Grove}
2x {Hinterland Harbor}
2x {Glacial Fortress}
6x {Forest}
4x {Plains}
4x {Island}
20 Cards
63 Cards Total
Sideboard
3x {Negate}
2x {Witchbane Orb}
1x {Karn Liberated}
2x {Elixir of Immortality}
1x {Consecrated Sphinx}
2x {Tormod's Crypt}
1x {Ghost Quarter}
2x {Dissipate}
1x {Increasing Confusion}
15 Cards
Apparently I'm going to FNM this weekend, so I decided to make my turbo fog deck standard for (I'll insert the emote when I get to my iPod :P ) and giggles. Really could use some feedback because while I'm not planning on destroying everyone with this deck, I wouldn't mind doing ok. I'm trying to keep it budget-ish (no snappies, White sun's zenith instead of entreat, etc). If I do go, this will be my first FNM, so I'm kinda more interested to see what people around here play rather than winning :P
Finally I know what turbofog looks like :D
Cool deck
Quote from: Hunteroffire9 on September 05, 2012, 08:05:05 PM
Finally I know what turbofog looks like :D
Cool deck
Search "turbo angel" in standard. Ive been doing well with itthe last couple weeks.
As for this i need to say 4 {safe passage} no if ands or buts about it, even though it doesnt save walkers it saves you and you can {elixir of immorality} the walkers later. Also i like the sphinx atlas interaction, but one of the strengths of this deck is the fact it doesnt have creatures, dont give them something to use their dead cards on.
I do not understand how turbo fog wins
Quote from: Hunteroffire9 on September 05, 2012, 08:20:18 PM
I do not understand how turbo fog wins
Fog until your opponent gets milled.
The end
Quote from: Hunteroffire9 on September 05, 2012, 08:20:18 PM
I do not understand how turbo fog wins
I'm taking a mill approach, but a lot of times I see {Entreat the Angels} or I'm using {White Sun's Zenith} as a bit of a late game last resort deal.
Quote from: Willthomjr on September 05, 2012, 08:24:35 PM
Quote from: Hunteroffire9 on September 05, 2012, 08:20:18 PM
I do not understand how turbo fog wins
Fog until your opponent gets milled.
The end
Or spam the field with an open ended token generator
Check mine out. I like {sun Titan} to bring back
Oblivion rings
Elixer
Rites of flourishing
Sword
Snapcaster
Quote from: Kaleo42 on September 05, 2012, 08:11:30 PM
Quote from: Hunteroffire9 on September 05, 2012, 08:05:05 PM
Finally I know what turbofog looks like :D
Cool deck
Search "turbo angel" in standard. Ive been doing well with itthe last couple weeks.
As for this i need to say 4 {safe passage} no if ands or buts about it, even though it doesnt save walkers it saves you and you can {elixir of immorality} the walkers later. Also i like the sphinx atlas interaction, but one of the strengths of this deck is the fact it doesnt have creatures, dont give them something to use their dead cards on.
I don't really like {Safe Passage} or {Clinging Mists} because of the 3 CMC. I've played a couple games where I had one of those in my hand with 2 untapped lands. Granted, that is also a result of me being an idiot and not thinking that through :P So never mind, I just pointed out my own problem lol.
So are you saying drop the Sphinx and the Atlas' or just the sphinx?
Safe passage stops burn.
Primarily {bonfire of the damned}
If you don't have your land drop every turn, you need 24-25 lands.
Decks that get away with 20 lands
Elfs
Goblins
Delver UW
Most decks need 22-24
Quote from: Willthomjr on September 05, 2012, 08:26:38 PM
Check mine out. I like {sun Titan} to bring back
Oblivion rings
Elixer
Rites of flourishing
Sword
Snapcaster
I like the Sun Titans in it, but I don't like having much of, if any, a creature base in a turbo fog deck. Just a personal preference, not saying it is better or worse or anything :P I've actually thought about using O rings and I don't know if I want to maindeck the Elixirs or not.
Quote from: Willthomjr on September 05, 2012, 08:27:55 PM
If you don't have your land drop every turn, you need 24-25 lands.
Yeah, I realized that after I posted :P Thanks for reminding me though! :D
I like t2 {rites of flourishing} see birds
Sun Titan to bring stuff back
Snap caster because he brings back all of your spells. I've snapped a terminus.
Quote from: Willthomjr on September 05, 2012, 08:31:32 PM
I like t2 {rites of flourishing} see birds
Sun Titan to bring stuff back
Snap caster because he brings back all of your spells. I've snapped a terminus.
Yeah, the birds def may be something I should consider. The biggest problem with Sun Titan and Snapcaster is I don't have them :P I would definitely like to include Snapcaster at least in this. Just don't feel like spending the money on them at the moment.
Quote from: Willthomjr on September 05, 2012, 08:31:32 PM
I like t2 {rites of flourishing} see birds
Sun Titan to bring stuff back
Snap caster because he brings back all of your spells. I've snapped a terminus.
Great idea's wrong deck. You dont want your opponent to see anything they are used to/ prepared for when playing Tfog. Also longevity is huge so snapcaster is a bad idea. Think on a grander scale, this deck has tons of mana at it's deposal at any given turn after dropping rites.
{staff of nin} and {abundant growth} are two oddities i've found handy. Im bumping my fog deck so look for some ideas there.
Quote from: Kaleo42 on September 05, 2012, 10:37:37 PM
Quote from: Willthomjr on September 05, 2012, 08:31:32 PM
I like t2 {rites of flourishing} see birds
Sun Titan to bring stuff back
Snap caster because he brings back all of your spells. I've snapped a terminus.
Great idea's wrong deck. You dont want your opponent to see anything they are used to/ prepared for when playing Tfog. Also longevity is huge so snapcaster is a bad idea. Think on a grander scale, this deck has tons of mana at it's deposal at any given turn after dropping rites.
{staff of nin} and {abundant growth} are two oddities i've found handy. Im bumping my fog deck so look for some ideas there.
I've run into a few problems playing turbo fog. Mainly countering rites and getting rid of atlas.
Everything else works pretty good.
Quote from: Kaleo42 on September 05, 2012, 10:37:37 PM
Quote from: Willthomjr on September 05, 2012, 08:31:32 PM
I like t2 {rites of flourishing} see birds
Sun Titan to bring stuff back
Snap caster because he brings back all of your spells. I've snapped a terminus.
Great idea's wrong deck. You dont want your opponent to see anything they are used to/ prepared for when playing Tfog. Also longevity is huge so snapcaster is a bad idea. Think on a grander scale, this deck has tons of mana at it's deposal at any given turn after dropping rites.
{staff of nin} and {abundant growth} are two oddities i've found handy. Im bumping my fog deck so look for some ideas there.
And your deck isn't turbo fog. It's more controlish. Turbo fog is back door milling your opponent and preventing all damage. You have no mill cards except rites.
Quote from: Kaleo42 on September 05, 2012, 10:37:37 PM
Quote from: Willthomjr on September 05, 2012, 08:31:32 PM
I like t2 {rites of flourishing} see birds
Sun Titan to bring stuff back
Snap caster because he brings back all of your spells. I've snapped a terminus.
Great idea's wrong deck. You dont want your opponent to see anything they are used to/ prepared for when playing Tfog. Also longevity is huge so snapcaster is a bad idea. Think on a grander scale, this deck has tons of mana at it's deposal at any given turn after dropping rites.
{staff of nin} and {abundant growth} are two oddities i've found handy. Im bumping my fog deck so look for some ideas there.
I was actually contemplating {Staff of Nin}. It would help get that extra draw and could ping off mana dorks (if any) for the lulz
And how does Entreat work for you? I figured with 3 {W} already being asked for, {White Sun's Zenith} may be a bit easier considering I would rarely hit the miracle for Entreat with so much drawing power and no {Index}s and only a couple {Ponder}s.
Quote from: Silent1236 on September 05, 2012, 10:54:06 PM
And how does Entreat work for you? I figured with 3 {W} already being asked for, {White Sun's Zenith} may be a bit easier considering I would rarely hit the miracle for Entreat with so much drawing power and no {Index}s and only a couple {Ponder}s.
His deck isn't turbo fog. It's stall until you can drop a huge entreat for game.
And that's a good point. You hope that you draw it first for the turn or it kinda sucks.
Quote from: Willthomjr on September 05, 2012, 10:58:40 PM
Quote from: Silent1236 on September 05, 2012, 10:54:06 PM
And how does Entreat work for you? I figured with 3 {W} already being asked for, {White Sun's Zenith} may be a bit easier considering I would rarely hit the miracle for Entreat with so much drawing power and no {Index}s and only a couple {Ponder}s.
His deck isn't turbo fog. It's stall until you can drop a huge entreat for game.
As far as I can tell, he spams fog spells and wards his opponent off until he has a way to win. It just isn't focused on mill for him. From what I've seen Turbo fog doesn't
have to be mill.
Quote from: Silent1236 on September 05, 2012, 11:00:38 PM
Quote from: Willthomjr on September 05, 2012, 10:58:40 PM
Quote from: Silent1236 on September 05, 2012, 10:54:06 PM
And how does Entreat work for you? I figured with 3 {W} already being asked for, {White Sun's Zenith} may be a bit easier considering I would rarely hit the miracle for Entreat with so much drawing power and no {Index}s and only a couple {Ponder}s.
His deck isn't turbo fog. It's stall until you can drop a huge entreat for game.
As far as I can tell, he spams fog spells and wards his opponent off until he has a way to win. It just isn't focused on mill for him. From what I've seen Turbo fog doesn't have to be mill.
I guess so. Fair enough.
I could be wrong though. Im fairly new to turbo fog
Quote from: Silent1236 on September 05, 2012, 11:05:32 PM
I could be wrong though. Im fairly new to turbo fog
Nah. I'm pretty bias to BANT turbofog. And always just standard.
I've seen BW turbo fog deck with life gain and make your opponent lose life.
I actually saw some BW fog decks like that too, but I thought bant sounded more interesting. And honestly, a little easier.
Ok. Lots to respond to.
First i put 4 win cons in the deck and have won with each of them. {Karn liberated} restarting the game with a {staff of nin} and/or {gideon jura} has been number one most used victory. Milling, entreat beat down, and gideon attacks have all been equally used for victory. Yes this is slow at milling but unless they exile the rites they just keep building up and staff keeps me ahead in card advantage while elixir keeps my cards coming back again and again.
As for {entreat the angels}, please take notice that i run 4 {seraph sanctuary} so hard casting (which is still 3-7 angels) also gains me life equal to my angels times my seraphs which adds up quick. Things get really out of hand if i do end up miracling it.
As for tips and tricks of playing this deck...
Dont be afraid to take some early hits as long as you have direct damage prevention.
Don't try to sneak hits in when convient, wait for them to run out of steam and youre in a position to crush them in a couple hits or stall for the mill.
Remember rites drives the deck, without it there is little chance of victory, dont play it into obvious counters.
If you do go blue (which i recommend in a counter heavy meta) please use archeomancer instead of snapcaster because you need those spells to get shuffled back in.
Watch out for haste and {stuffy doll} {blasphemous act} combo.
Remeber time is your friend, dont rush your play. If you finish before the time limit then you probably lost.
Thats the problem with playing slower decks at fnm's. You chew into the time limit almost every time. I've had so many draws for games that were totally running in my favor.