iMtG Server: Gathering

Magic (The Gathering) => Articles => Topic started by: BlackJester on January 01, 2012, 02:32:48 PM

Title: Daily Combo 1: Charmed I'm sure!
Post by: BlackJester on January 01, 2012, 02:32:48 PM
We'll kick things off with a little something devilish.

{Charmbreaker Devils} + {Sleep} = serious beatdown!

If you really want to ramp things up, swap {Sleep} with {Time Warp} or similar (heck use'em both!).

A watered down version in Standard would be {Frost Breath}, but should still push aside the best blockers.

While I'm on the topic of the Charmbreakers, fill the deck out with instants and sorceries that have flashback so that you can boost your breakers twice, leave them in your gy to get them back with the li'l devils, or exile them when you get a combo piece in the tomb. 

New Year Bonus:  {Charmbreaker Devils} + {Cackling Counterpart} = runnaway train.   :o

Happy New Year!
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Prophylaxis on January 01, 2012, 02:51:19 PM
{Charmbrealer Devils} says "random".
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Karrthus on January 01, 2012, 02:59:18 PM
That's why you play with very few instant and sorcery cards. Play with only cards that combo off with the Charmbreaker. Like the ones Jester mentioned.
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Karrthus on January 01, 2012, 03:03:47 PM
I think I'm going to build a {Wee Dragonauts}, {Kiln Fiend}, {Charmbreaker Devil} deck
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: BlackJester on January 01, 2012, 03:04:46 PM
Quote from: Prophylaxis on January 01, 2012, 02:51:19 PM
{Charmbrealer Devils} says "random".

Yep, that's why you only want to use only the those sorceries/instants mentioned, or flashback spells that you can remove from your graveyard when you finally get {Sleep}.  You could also use {Relic of the Progenitus} or similar to get rid of unwanted spells in your garbage when the time comes.

You can also use non-instants that have instant-like effects: {Seal of Fire}, {Courier's Capsule}, things like that. 
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: BlackJester on January 01, 2012, 04:09:15 PM
If you want some insanity, toss {Eye of the Storm} into the mix!  New spells you cast won't go to your gy, but you'll be playing ridiculous amounts of spells.  Lolz!
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Goblinking on January 01, 2012, 04:41:17 PM
I'm one off of a playset my combo is infinit turn carmbreaker plus {temporal extortion} it's sick eather u lose haf ur life or I take a 2nd turn. So it's like ha ur life now or later.
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: BlackJester on January 02, 2012, 03:15:42 AM
Quote from: Goblinking on January 01, 2012, 04:41:17 PM
I'm one off of a playset my combo is infinit turn carmbreaker plus {temporal extortion} it's sick eather u lose haf ur life or I take a 2nd turn. So it's like ha ur life now or later.

Are you playing mostly black with a splash of red then?
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Goblinking on January 02, 2012, 10:07:23 PM
I'm still working on the deck to be honest this combo made me remember I have 3 devils that arent being used at the moment lol
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: BlackJester on January 02, 2012, 10:14:51 PM
You might have a more reliable time casting {Time Warp} than {Temporal Extortion} otherwise.
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Goblinking on January 02, 2012, 10:55:28 PM
I see ur point but still think it's funnier with {temporal extortion} cause eather way it hurts then
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Bilygote on January 03, 2012, 10:38:12 PM
{harvest pyre}
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Goblinking on January 03, 2012, 10:50:31 PM
Splash in hex proof
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: BlackJester on January 03, 2012, 11:04:15 PM
Quote from: Bilygote on January 03, 2012, 10:38:12 PM
{harvest pyre}

Why would this be a good choice?  You mean to remove unwanted instants/Sorceries?
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Goblinking on January 03, 2012, 11:12:33 PM
I think he means for it to remove charmbreaker devils I could be wrong
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Bilygote on January 04, 2012, 06:50:07 PM
Yes that was my initial thought but I see now that it adds to the problem
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Greg54js on January 05, 2012, 09:08:49 PM
I got a pretty sweet combo going with charmbreakers at my last booster draft..

Charmbreaker + {maw of the mire} 

It was my only sorcery so I kept destroying their lands, gaining life, and hitting them for 8, for the win :D
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Prophylaxis on January 05, 2012, 11:08:54 PM
Quote from: Greg54js on January 05, 2012, 09:08:49 PM
I got a pretty sweet combo going with charmbreakers at my last booster draft..

Charmbreaker + {maw of the mire} 

It was my only sorcery so I kept destroying their lands, gaining life, and hitting them for 8, for the win :D
I kept getting back {Grasp of Phantoms}. :D
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Goblinking on January 06, 2012, 01:22:04 AM
Charmbreaker devils is a fun card
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: BlackJester on January 06, 2012, 01:24:09 AM
Eventually I'll get around to posting my {Charmbreaker Devils}/{Kiln Fiend} deck.
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: Goblinking on January 06, 2012, 01:28:27 AM
Sweet u should look at my new deck walk away just a few cards to change around
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: JakeyWakey on January 06, 2012, 03:46:08 PM
If you Play a {cacliking counterpart} on your charmbreakers after it has received the +4/+0, does the token keep the pumped power for good? I wouldn't think so, but then again, it never hurts to ask!
Title: Re: Daily Combo 1: Charmed I'm sure!
Post by: BlackJester on January 06, 2012, 04:08:21 PM
Quote from: JakeyWakey on January 06, 2012, 03:46:08 PM
If you Play a {cacliking counterpart} on your charmbreakers after it has received the +4/+0, does the token keep the pumped power for good? I wouldn't think so, but then again, it never hurts to ask!

{Cackling Counterpart} token would only get the properties written on the card, not any bonuses given from other abilities.  You would get a 4/4 devil token.