iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: BrokenPillar on December 31, 2011, 07:33:02 PM

Title: Just Add Water
Post by: BrokenPillar on December 31, 2011, 07:33:02 PM

Just Add Water

60 cards, 15 sideboard


20 {Island}
4 {Buried Ruin}

24 lands


4 {Grand Architect}
2 {Wurmcoil Engine}
2 {Steel Hellkite}
4 {Delver of Secrets}
4 {Precursor Golem}

16 creatures


3 {Vapor Snag}
2 {Blue Sun's Zenith}
4 {Mana Leak}
3 {Shape Anew}
1 {Caged Sun}
4 {Cackling Counterpart}
3 {Apostle's Blessing}

20 other spells


Sideboard

2 {Spellskite}
3 {Master Thief}
4 {Flashfreeze}
1 {Soul Conduit}
2 {Psychic Surgery}
2 {Negate}
1 {Contagion Engine}

15 sideboard cards


Title: Re: Just Add Water
Post by: BrokenPillar on December 31, 2011, 07:39:23 PM
Just a fun deck idea I had. There are a few combos/card synergies, but the ultimate combo is to hit a {precursor golem} with a {cackling counterpart}, giving you eight golems if my math is correct (the three that were out plus five new ones) and then hit all eight with a {shape anew} and presto, you have an instant army of every artifact in the deck out (just add water...) Of course it can be tricky to get there since {precursor golem}s are so vulnerable, hence the {apostles blessing}, {vapor snag}s and {mana leak}s to help keep them.

As for the sideboard, it is pretty self explanatory except for the {contagion engine} for token/cheap aggro, and {soul conduit} for fast decks when I find myself behind. The {psychic surgery} is for decks that search a lot, mostly land ramp decks, just because it is so fun to reverse {preordain} someone.

It is one of the funniest combos I have played when it comes off correctly.
Title: Re: Just Add Water
Post by: InfinitiveDivinity on December 31, 2011, 07:50:57 PM
Whether it's easy to pull off or not, that is one of the sickest 2 card standard combos I've seen as of late. I especially love the fact that it's an artifact deck. And the name makes me think of a Chia pet or something. Throw on a little water, and BAM! Garden.
Title: Re: Just Add Water
Post by: Spikepit on December 31, 2011, 08:07:08 PM
Quote from: InfinitiveDivinity on December 31, 2011, 07:50:57 PM
... And the name makes me think of a Chia pet or something. Throw on a little water, and BAM! Garden.
Reminded me of Gremlins ... just don't feed Precursor after midnight ... 😜
Title: Re: Just Add Water
Post by: InfinitiveDivinity on December 31, 2011, 08:09:55 PM
Quote from: Spikepit on December 31, 2011, 08:07:08 PM
Quote from: InfinitiveDivinity on December 31, 2011, 07:50:57 PM
... And the name makes me think of a Chia pet or something. Throw on a little water, and BAM! Garden.
Reminded me of Gremlins ... just don't feed Precursor after midnight ... 😜
What would they become? Blightsteels? =O
Title: Re: Just Add Water
Post by: BrokenPillar on December 31, 2011, 08:14:36 PM
Heh, I thought of including a {Blightsteel Collosus} or two, but found them to be too slow without the combo, and with the combo you pretty much win with or without them (with the exception of a {Day of Judgement} getting played, in which case the Just Add Water comes from me crying uncontrollably).
Title: Re: Just Add Water
Post by: Spikepit on December 31, 2011, 08:16:13 PM
Quote from: InfinitiveDivinity on December 31, 2011, 08:09:55 PM
What would they become? Blightsteels? =O
😱😱😱
For our own good, I have just locked the cupboard!!!
Title: Re: Just Add Water
Post by: Spikepit on December 31, 2011, 08:24:00 PM
Could you add something like {Argent Mutation }to combo with {Master Theif}, stealing perms of theirs?
Title: Re: Just Add Water
Post by: BrokenPillar on December 31, 2011, 09:47:51 PM
I like that idea a lot, but it would cost 7 mana to pull off. Not impossible with {Caged Sun} out, but unlikely without it. I'll play test it some and see how it does.
Title: Re: Just Add Water
Post by: BlackJester on December 31, 2011, 10:39:12 PM
Man!  I LOVE this combo w/ {Precursor Golem}!  ðŸ'œðŸ'œ

I wish I had thought of it first. 😭 ...or did I... I need to check something. BRB

Edit:  *whew* I DID think of it too. Its in "My Precious" in Casual. Not that you got it from me, I'm just glad I'm not losing my touch. 🏆🍀😁
I do like the {Shape Anew}s though. ðŸ'
Title: Re: Just Add Water
Post by: InfinitiveDivinity on January 01, 2012, 01:15:10 AM
My friend kept beating me with a shape anew/Pre-cursor into Blightsteel. This combo is stupid amounts of huge though.
Title: Re: Just Add Water
Post by: Prophylaxis on January 01, 2012, 03:05:41 AM
{Treasure Mage} = more gas.
Title: Re: Just Add Water
Post by: BrokenPillar on January 01, 2012, 11:45:35 AM
Quote from: Prophylaxis on January 01, 2012, 03:05:41 AM
{Treasure Mage} = more gas.
Yeah, I keep going back and forth between him and {Bue Suns Zenith} which helps transform {Delver of Secrets} and can draw a sick amount of cards with {Caged Sun}. Then again, {Treasure Mage} can help find {Caged Sun}, and works with {Grand Architect} to help pay for the artifacts.

Decisions decisions.
Title: Re: Just Add Water
Post by: Prophylaxis on January 01, 2012, 01:58:33 PM
I don't like Delver in this deck. You might have lots of instants/sorceries mow, but then you're going to cut them. Simply put: I don't think that he's going to transform much.
Title: Re: Just Add Water
Post by: BrokenPillar on January 01, 2012, 03:10:19 PM
Hmmm, I'll take another look at him, but right now he is my only one drop, has a one in three chance to transform each turn, and gets pumped and can tap with the {Grand Architect} with or without flipping. In play testing he typically transforms about the second turn after dropping on average.

Anyone have any ideas for a better one or two drop blue critter?
Title: Re: Just Add Water
Post by: cltrn81 on January 01, 2012, 03:13:20 PM
Quote from: BrokenPillar on January 01, 2012, 03:10:19 PM
Hmmm, I'll take another look at him, but right now he is my only one drop, has a one in three chance to transform each turn, and gets pumped and can tap with the {Grand Architect} with or without flipping. In play testing he typically transforms about the second turn after dropping on average.

Anyone have any ideas for a better one or two drop blue critter?

{spellskite} and he can protect golems...not blue but could be very helpful in this deck
Title: Re: Just Add Water
Post by: Prophylaxis on January 01, 2012, 08:42:46 PM
Quote from: BrokenPillar on January 01, 2012, 03:10:19 PM
Hmmm, I'll take another look at him, but right now he is my only one drop, has a one in three chance to transform each turn, and gets pumped and can tap with the {Grand Architect} with or without flipping. In play testing he typically transforms about the second turn after dropping on average.

Anyone have any ideas for a better one or two drop blue critter?
{Blighted Agent} is a fast clock.
Title: Re: Just Add Water
Post by: Spikepit on January 01, 2012, 08:57:27 PM
Quote from: Prophylaxis on January 01, 2012, 08:42:46 PM
Quote from: BrokenPillar on January 01, 2012, 03:10:19 PM
Hmmm, I'll take another look at him, but right now he is my only one drop, has a one in three chance to transform each turn, and gets pumped and can tap with the {Grand Architect} with or without flipping. In play testing he typically transforms about the second turn after dropping on average.

Anyone have any ideas for a better one or two drop blue critter?
{Blighted Agent} is a fast clock.
{Invisible Stalker} is good too.
Title: Re: Just Add Water
Post by: cltrn81 on January 02, 2012, 12:26:57 AM
{invisible stalker} and {blighted agent} are great cards when you can pump them up.....I do not think they fit in this deck tho
Title: Re: Just Add Water
Post by: BlackJester on January 02, 2012, 12:37:40 AM
Quote from: cltrn81 on January 02, 2012, 12:26:57 AM
{invisible stalker} and {blighted agent} are great cards when you can pump them up.....I do not think they fit in this deck tho

I agree. If you got tha ðŸ'°, {Spellskite} fits your plans.
Title: Re: Just Add Water
Post by: BrokenPillar on January 02, 2012, 10:56:51 AM
I agree about needing to pump those guys, although I suppose {Grand Architect} and {Caged Sun} would pump them, if not as much or nicely as other spells. I'll give it a try and see.

I tried {Spellskite} when I first started building this, but swapped it out because it was a little sad to pull them with a {Shape Anew} played early in a pinch. Still I suppose that is a small price to pay for their utility with the {Precursor Golems}, so I'll give them another shot.