American delver 60 cards, 0 sideboard 2 {Evolving Wilds} 2 {Sulfur Falls} 5 {Island} 5 {Mountain} 2 {Plains} 4 {Glacial Fortress} 20 lands 2 {Geist of Saint Traft} 4 {Invisible Stalker} 4 {Delver of Secrets} 10 creatures 2 {Pillar of Flame} 2 {Terminus} 2 {Vapor Snag} 3 {Oblivion Ring} 2 {Runechanter's Pike} 3 {Index} 2 {Negate} 2 {Cloudshift} 2 {Thunderous Wrath} 2 {Trepanation Blade} 2 {Magmaquake} 4 {Mana Leak} 2 {Searing Spear} 30 other spells Sideboard |
Quote from: Coffee Vampire on August 30, 2012, 01:26:25 PM
Trep blade seems a poor fit in this deck. Firstly, milling seems irrelevant to the deck. Also there are only 2, and the cost is high. So by the time you are able to swing with a creature that has it, milling a land might be helpful to your opponent. I would drop the blades and add 2 more pikes. Pikes give +x/+0, and the buff
a) stays
b) will only get bigger
c) gives the creature first strike so toughness isn't as big of a deal
d) fits will with the deck's theme of instants and sorceries
Quote from: Desolatus on September 02, 2012, 11:42:19 PM
{Demonic Tutor}. Definitely that.
Quote from: kenoshainflames on September 02, 2012, 11:48:55 PMNot even in the right colors 0.oQuote from: Desolatus on September 02, 2012, 11:42:19 PM
{Demonic Tutor}. Definitely that.
that's not a standard card