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Decks (Magic The Gathering) => Standard => Topic started by: Millionlittlee on August 28, 2012, 03:21:37 AM

Title: Werewolfs
Post by: Millionlittlee on August 28, 2012, 03:21:37 AM
Werewolfs

60 cards, 0 sideboard


12 {Forest}
2 {Kessig Wolf Run}
10 {Mountain}

24 lands


4 {Scorned Villager}
2 {Kruin Outlaw}
4 {Immerwolf}
2 {Daybreak Ranger}
2 {Hinterland Hermit}
2 {Instigator Gang}
2 {Huntmaster of the Fells}
2 {Mayor of Avabruck}
2 {Hanweir Watchkeep}

22 creatures


2 {Gnaw to the Bone}
4 {Moonmist}
2 {Wild Hunger}
2 {Prey Upon}
2 {Full Moon's Rise}
2 {Hunger of the Howlpack}

14 other spells


Sideboard
4 {naturalize}
4 {Rolling Temblor}

Notes:
I need help with the sideboard   What do you think
Title: Re: Werewolfs
Post by: Millionlittlee on August 28, 2012, 03:22:30 AM
I'm trying to keep this block

But the block feature didn't work :(
Title: Re: Werewolfs
Post by: izik99 on August 28, 2012, 10:28:26 AM
I made a deck like this (search hunt of flames) and it stays in innistrad and m13. Check it out. For sideboard i use into the maw of hell, and ancient grudge.
Title: Re: Werewolfs
Post by: Greg54js on August 28, 2012, 02:05:10 PM
Your missing the most important one drop werewolves. {reckless waif} &{wolfbitten captive}
Title: Re: Werewolfs
Post by: Skyshadow731 on September 05, 2012, 05:49:56 PM
DO NOT RUN IMMERWOLF WITH HUNTMASTER
Title: Re: Werewolfs
Post by: UltimateArtifacter on September 05, 2012, 05:51:54 PM
I got some werewolves
Title: Re: Werewolfs
Post by: Greg54js on September 05, 2012, 05:58:45 PM
Quote from: Dragn_rdr on September 05, 2012, 05:49:56 PM
DO NOT RUN IMMERWOLF WITH HUNTMASTER
You can you'd just have to board one or the other out
Title: Re: Werewolfs
Post by: izik99 on September 05, 2012, 07:08:16 PM
You can run them both. 4 mana for 2 life, 4 damage, a 2/2 token, and a 4/4 with trample is still amazing. I just don't run it because I don't want to spend the money.
Title: Re: Werewolfs
Post by: Super Sulcata on September 05, 2012, 09:54:32 PM
Fog for sideboard???? And u shud add the reckless wariff
Title: Re: Werewolfs
Post by: Super Sulcata on September 05, 2012, 09:55:02 PM
Waif*
Title: Re: Werewolfs
Post by: Monrodesign on September 05, 2012, 10:04:56 PM
Fog
Naturalize
Ranger's Guile
Title: Re: Werewolfs
Post by: Pkalinowski1203 on September 08, 2012, 05:53:49 PM
Instead of a naturalize for sideboard use natural end. Cost one more for the same effect plus gain 3 life
Title: Re: Werewolfs
Post by: Skyshadow731 on September 09, 2012, 02:18:42 PM
Also I run the same thing and rancor is amazing
Title: Re: Werewolfs
Post by: Millionlittlee on October 05, 2012, 08:25:09 AM
Ok I was gone for a while but after looking at this

I am thinking that I'm going to take out the shamon for the gang

As for root bound crag I'm trying to keep this block as stated before

I am liking the sideboard ideas

But I like the the hermit and the watch
Title: Re: Werewolfs
Post by: MaDeM MaD on October 05, 2012, 10:06:36 AM


As for your main board: {Rootbound Crag}s in a playset are your friends
[/quote]

^^^^^ this, especially now with them being reprinted. They are like $2-3 dual lands are always the most important part of any multicolored deck.
Title: Re: Werewolfs
Post by: Millionlittlee on October 07, 2012, 04:22:30 PM
Ok here are some changes still need sideboard help remember block deck