Come And Knock On My Door
4 {Evolving Wilds} 10 {Forest} 10 {Island}
24 lands
4 {Gatecreeper Vine} 4 {Axebane Guardian}
8 creatures
4 {Terrifying Presence} 4 {Dissipate} 4 {Door to Nothingness} 4 {Clock of Omens} 4 {Fog} 4 {Chromatic Lantern} 4 {Gilded Lotus}
28 other spells
Sideboard
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IMO you should run some sort of token producer to have some chump blockers.
{Lingering Souls}, {Gather the Townsfolk}, or even a {Talrand Sky Summoner}
I do like me some Talrand.
So how do you win? Turn 20 with avacyns priest?
Nevermind I was thinking door to nothing was an exile permanent card
Updated with rtr
There is a 2 drop fog that makes you populate. It is better than presence if you only have defenders.
Quote from: Coffee Vampire on October 12, 2012, 01:29:53 AM
There is a 2 drop fog that makes you populate. It is better than presence if you only have defenders.
You can still target Defenders with presence, and this deck has zero tokens to populate with.
Not sure if the Clocks are worth it, have you tested it? Any use out of the card? Sounds decent on paper but seems like it would be pretty unreliable in game
The populate part doesn't matter. It is 2 mana and the other is also 2 yet this one does all damage. Plus if you have no guys out and they have 1, presence will do nothing, while the other one will.
{Clock of Omens} costs 4... Is it worth 4 slots???
Why not just straight {fog}? Cost less then both the others and is still legal?
Quote from: Xanzurth on October 12, 2012, 07:06:05 PM
Why not just straight {fog}? Cost less then both the others and is still legal?
Whoops missed that you are already running fog. 😣
If sticking with the clocks, you need more artifacts for it to interact with. Even cheap/free equipment would be fine.
Also not sure about the evolving wilds? Surely basic/dual lands would be better?
Even 4x {Grafdigger's Cage} would be a two-fold benefit.
2x {Witchbane Orb} could also help here.
The purpose of the clocks is to insure i get them out. I am thinking of {Rootborn Defenses} instead of the presences. I do like the orbs against burn decks. But with the clock out, i only need one more artifact to untap door soon as i play it. And with 16 artifacts, i think I've got some good odds. Plus can sideboard the orbs.