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Decks (Magic The Gathering) => Standard => Topic started by: Elite621 on August 26, 2012, 11:20:36 PM

Title: G/R Wolves
Post by: Elite621 on August 26, 2012, 11:20:36 PM

G/R Wolves

75 cards, 15 sideboard


2 {Kessig Wolf Run}
4 {Rootbound Crag}
12 {Forest}
2 {Evolving Wilds}
4 {Mountain}

24 lands


3 {Immerwolf}
3 {Wandering Wolf}
3 {Pyreheart Wolf}
3 {Huntmaster of the Fells}
3 {Wolfir Silverheart}
4 {Birds of Paradise}
4 {Young Wolf}

23 creatures


3 {Revenge of the Hunted}
3 {Bonfire of the Damned}
4 {Rancor}
3 {Garruk Relentless}

13 other spells


Sideboard

4 {Whipflare}
3 {Tormod's Crypt}
4 {Gut Shot}
4 {Ancient Grudge}

15 sideboard cards



Notes:
Grrrrrrrr, very grrrrrrr.
Title: Re: G/R Wolves
Post by: Mothaelon on August 27, 2012, 01:52:25 AM
Not bad, I just find it iffy to play immerwolf with hunt master cause if it flips, it can't flip back.
Title: Re: G/R Wolves
Post by: Elite621 on August 27, 2012, 08:25:05 AM
Quote from: Mothaelon on August 27, 2012, 01:52:25 AM
Not bad, I just find it iffy to play immerwolf with hunt master cause if it flips, it can't flip back.

I had the same debate. Truth is I am very happy being stuck with a 5/5 trample that has already given my a (now) 3/3, 2 life and doled out 4 damage.
Some people can do the two damage to kill him when he drops but much few can get the three damage in.
Title: Re: G/R Wolves
Post by: Brandalog on August 27, 2012, 11:05:20 AM
Maybe mayor would help a bit. He pumps wolves for ya.
Title: Re: G/R Wolves
Post by: Mothaelon on August 27, 2012, 12:52:04 PM
Quote from: Elite621 on August 27, 2012, 08:25:05 AM
Quote from: Mothaelon on August 27, 2012, 01:52:25 AM
Not bad, I just find it iffy to play immerwolf with hunt master cause if it flips, it can't flip back.

I had the same debate. Truth is I am very happy being stuck with a 5/5 trample that has already given my a (now) 3/3, 2 life and doled out 4 damage.
Some people can do the two damage to kill him when he drops but much few can get the three damage in.

The only thing about that, is huntmaster, in my eyes, is a better threat if you can constantly flip him back and forth, ya know? Flashing in avenger on opponents turns and flipping him on end steps and then not playing anything your turn, it's a lot more damage and health and tokens
Title: Re: G/R Wolves
Post by: Elite621 on August 27, 2012, 10:07:03 PM
Any thoughts on the sideboard? I come across delver and grave/grissle decks. I think I can handle green or black aggro. I loose to G/W Humans for some reason.