RUG 'Drazi ramp 60 cards, 0 sideboard 8 {Forest} 2 {Island} 1 {Mountain} 4 {Rootbound Crag} 4 {Hinterland Harbor} 2 {Eye of Ugin} 1 {Kessig Wolf Run} 2 {Alchemist's Refuge} 24 lands 2 {Vorinclex, Voice of Hunger} 2 {Emrakul, the Aeons Torn} 3 {Wurmcoil Engine} 4 {Birds of Paradise} 2 {Primeval Titan} 1 {Ulamog, the Infinite Gyre} 14 creatures 1 {All Is Dust} 2 {Omniscience} 4 {Ancient Stirrings} 2 {Quicksilver Amulet} 2 {Boundless Realms} 2 {Fireball} 4 {Rampant Growth} 2 {Manalith} 3 {Gilded Lotus} 22 other spells Sideboard |
Quote from: ChrisRodriguez on August 25, 2012, 04:13:57 PMDont need shock and fetch lands, trying not to spend too much and this deck has enough land searching and any-color mana adding that I dont need them (helps preserve life against aggri decks also, don't have to help them kill me). I prefer {Rampant Growth} Over {Farseek} or {Harrow}. May try to it in {Overgrown Battlements} but I'm not sure
Needs {lotus cobra}, fetch lands, {overgrown battlement}, {joraga treespeaker}, {eldrazi temple}, {explore}, the shock lands, and {farseek} or {harrow}