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Decks (Magic The Gathering) => Standard => Topic started by: Dblac on August 24, 2012, 04:25:03 PM

Title: Zombie Control
Post by: Dblac on August 24, 2012, 04:25:03 PM

Zombie Control

62 cards, 2 sideboard


22 {Swamp}

22 lands


4 {Geralf's Messenger}
4 {Gravecrawler}
2 {Disciple of Bolas}
4 {Vampire Nighthawk}
2 {Phyrexian Obliterator}

16 creatures


2 {Essence Harvest}
1 {Batterskull}
3 {Mutilate}
4 {Lashwrithe}
2 {Tragic Slip}
2 {Sign in Blood}
2 {Mortarpod}
2 {Black Sun's Zenith}
2 {Liliana of the Dark Realms}
2 {Dismember}

22 other spells


Sideboard

2 {Tragic Slip}

2 sideboard cards



Notes:
For tonight's fnm.  
Title: Re: Zombie Control
Post by: Thorn on August 24, 2012, 07:29:53 PM
Niceee.
Maybe {Dispise}?
Title: Re: Zombie Control
Post by: Calebestes on August 24, 2012, 10:23:11 PM
Uhhh.  Gerralfs, nighthawks, wurmcoil engines, and massacre wurms.    Go with Lilliana of veil, sorin markov, and karn for planes walkers.
Title: Re: Zombie Control
Post by: Karrthus on August 25, 2012, 01:42:25 AM
Quote from: Calebestes on August 24, 2012, 10:23:11 PM
Uhhh.  Gerralfs, nighthawks, wurmcoil engines, and massacre wurms.    Go with Lilliana of veil, sorin markov, and karn for planes walkers.
Agree with sorin and liliana but not karn.
Karn doesn't need to be here, he's way to mana heavy. This is a low mana cost deck he would only slow things down.
Title: Re: Zombie Control
Post by: Coffee Vampire on August 25, 2012, 01:56:20 AM
One thing is missing: {Blood Artist}

well I shouldn't say it's missing because you may have considered it and decided the deck is better without it. But if you forgot about blood artist give it a test. He is good inthis deck.
Title: Re: Zombie Control
Post by: Calebestes on August 25, 2012, 04:43:59 AM
Well If you think about it, dark realms is gonna get you the mana out.  And when karn hits the field ppl almost .poo..  My mono black control destroys some decks.   I've won a few times with karn.
Title: Re: Zombie Control
Post by: ChrisRodriguez on August 25, 2012, 04:50:21 AM
Karn is a house. He can win games by himself. If you don't want it in the main board I suggest in the side board. When I run control I always include at least 1. It's a threat that must be dealt with. Plus if they start focusing on karn that means they are not focusing on you or any creature/creatures you could have on the field.
Title: Re: Zombie Control
Post by: Calebestes on August 25, 2012, 06:02:06 AM
Exactly Chris.  Couldn't have put it better myself. 
Title: Re: Zombie Control
Post by: Guitello on August 25, 2012, 03:54:47 PM
Zombies control.... That just isn't right.... Zombies is about mobing your opponent fast as hell and killing them with tons of creatures before they can blink. Control is about stalling the board state untill you can throw out a Big beefy bomb and kill your opponent.. I wouldn't exactly classify this as control. And don't run karn any deck with zombies in its name should have won by the time karn has been put to a good amount of use.
just because you have Lili and some sweepers doesn't make this control. Abd if your gonna have sweepers, please add {Blood artist}, he makes it so wiping your own board doesn't suck so much
Title: Re: Zombie Control
Post by: Grego3 on August 25, 2012, 11:18:38 PM
Why not just do red black? With brimstone volley, aristocrat, and bloodline?
Title: Re: Zombie Control
Post by: Dblac on August 26, 2012, 08:16:31 AM
Went 3-1 at fnm, should have taken first but lost a close one to b/r zombie deck.  Fourth isn't bad for a deck made Thursday haha.  Thanks for the advise.