4 {Glacial Fortress} 2 {Moorland Haunt} 1 {Plains} 4 {Seachrome Coast} 8 {Island}
19 lands
4 {Delver of Secrets} 4 {Restoration Angel} 4 {Snapcaster Mage} 4 {Geist of Saint Traft}
16 creatures
4 {Ponder} 4 {Gitaxian Probe} 4 {Vapor Snag} 4 {Mana Leak} 4 {Gut Shot} 3 {Runechanter's Pike} 2 {Mental Misstep}
25 other spells
Sideboard
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I'd say sideboard 3 Angels and throw in 2 {Hero of Bladehold} and 1 {Phantasmal Image}. Heros are great for mid game pressure. After the first game you can side in some more Angela if you need that Flash Block or for flickering purposes.
I ran the {hero of bladehold} couple weeks ago and although i did well with it (top 4) i lost on top 4 to wolf run blue. I had beat the same wolf run blue b4 top 8 and it seem like my opponent couldnt answer {hero of bladehold}. his only out was with his {frost titan}. He had gain 10 life by casting {thragtusk} plus {phantasmal image} on {thragtusk}. i felt a little overwhelmed cause i couldnt attack without having my {hero of bladehold} die in the process.
My point is, if i had {Restoration Angel}
and/or {runechanter's pike} the game would have gone a bit different. With
{Restoration Angel} i have the luxury of attacking with {Geist of Saint Traft} freely to then flash and keeping alive while the
4/4 flying Angel goes to the red zone. I
can also flash at end of turn with
{restoration angel} keepimg my opponent
from {frost titan} shannanigans, all while still being able to wearing a pike during my next combat.
{Restoration Angel} just fits...he can reuse {Snapcaster Mage}, force the Geist like you said, and generally just more utility. He helps after a board wipe too, just get some power back on the board.
And the old adage, he flies and holds a sword.
Quote from: Dudecore on August 22, 2012, 02:34:40 PM
{Restoration Angel} just fits...he can reuse {Snapcaster Mage}, force the Geist like you said, and generally just more utility. He helps after a board wipe too, just get some power back on the board.
And the old adage, he flies and holds a sword.
I like. It's different for all metas. I run this deck with 2 blade holds 1 image and 1 angel.
In my meta we have one guy that only runs wolf run ramp. And he'll change from R/G to R/G/B... And so on. I just sided in 3 {Negate} 2 {Essence Scatter} 2 {Oblivion Rings} and the other 3 {Restoration Angel}. He constantly plays ramp and now he only gets the bottom of the top 8 due to everyone knowing what to side against him.
Quote from: Ghebert on August 22, 2012, 02:49:43 PM
Quote from: Dudecore on August 22, 2012, 02:34:40 PM
{Restoration Angel} just fits...he can reuse {Snapcaster Mage}, force the Geist like you said, and generally just more utility. He helps after a board wipe too, just get some power back on the board.
And the old adage, he flies and holds a sword.
I like. It's different for all metas. I run this deck with 2 blade holds 1 image and 1 angel.
In my meta we have one guy that only runs wolf run ramp. And he'll change from R/G to R/G/B... And so on. I just sided in 3 {Negate} 2 {Essence Scatter} 2 {Oblivion Rings} and the other 3 {Restoration Angel}. He constantly plays ramp and now he only gets the bottom of the top 8 due to everyone knowing what to side against him.
Lol that sounds terribad for the ramp player. I have always dislike red amd green ever since shards of alara (thats when i got back to playing mtg). Then i played esper control uw control ub control. Zendikar comes out. I play Ux super friends. Scars come out i play caw-blade. Innistrad comes out. I play uw delver. I have never played red or green and i most like wont play these two color in years to come.
There is so like that people can do when tey play non blue deck.
Blue just takes your options to another level. Blue is the best color in my opinion hands down.
I wish u could play both Hero and Angel
Quote from: Jacetherican on August 22, 2012, 09:38:55 PM
I wish u could play both Hero and Angel
Depending on what deck I'm against, sometimes all run 3 angel 2 hero. So I can still put a little pressure mid game and still have the Angels for protection, flash blocks, and flickering snapcaster.
I also added in 1 {Spirit Mantle}. This card is so awesome when you get it on a {Geist of Saint Traft}. Hexproof AND pro creatures! You never ever have to think about not swinging again. Unless of course, he is your only creature and your opponent has some threats.
I don't rely on this combo but when it happens. It's pretty much game.
Quote from: Ghebert on August 23, 2012, 10:31:26 AM
I also added in 1 {Spirit Mantle}. This card is so awesome when you get it on a {Geist of Saint Traft}. Hexproof AND pro creatures! You never ever have to think about not swinging again. Unless of course, he is your only creature and your opponent has some threats.
Wow good call
This is crazy
I don't rely on this combo but when it happens. It's pretty much game.