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Decks (Magic The Gathering) => Standard => Topic started by: Thattallguy on December 27, 2011, 05:18:04 PM

Title: ReAnimate/Control
Post by: Thattallguy on December 27, 2011, 05:18:04 PM
65 cards, 13 sideboard
2 {Buried Ruin}
4 {Darkslick Shores}
2 {Dragonskull Summit}
4 {Drowned Catacomb}
3 {Island}
2 {Isolated Chapel}
3 {Nephalia Drownyard}
2 {Sulfur Falls}
2 {Swamp}
24 lands


1 {Skaab Ruinator}
2 {Phyrexian Obliterator}
1 {Djinn of Wishes}
1 {Flameblast Dragon}
1 {Grave Titan}
1 {Inferno Titan}
1 {Primeval Titan}
1 {Volcanic Dragon}
1 {Furyborn Hellkite}
4 {Moldgraf Monstrosity}
1 {Sheoldred, Whispering One}
15 creatures


4 {Doom Blade}
4 {Mana Leak}
3 {Negate}
2 {Curse of the Bloody Tome}
4 {Forbidden Alchemy}
1 {Liliana of the Veil}
1 {Grimoire of the Dead}
2 {Quicksilver Amulet}
2 {Jace, Memory Adept}
3 {Unburial Rites}
26 other spells


Sideboard
2 {Disentomb}
3 {Flashfreeze}
3 {Go for the Throat}
1 {Gruesome Encore}
2 {Grimoire of the Dead}
1 {Life's Finale}
1 {Disperse}
13 sideboard cards
Title: Re: ReAnimate/Control
Post by: Thattallguy on December 27, 2011, 05:21:49 PM
Needs help it's a little slow.
Title: Re: ReAnimate/Control
Post by: Greg54js on December 27, 2011, 11:41:44 PM
I feel like you're running too many dual lands. Maybe some basics might be better
Title: Re: ReAnimate/Control
Post by: SpiritedAway on December 30, 2011, 10:21:43 AM
It's probably because everything in this deck is huge and by itself takes way too much time. I know you want to show I all your awesome cards :) , but you need something to do while these other cards are being readied.

My suggestion is to:
-Check the mana curve and assess from there
-Split this into two really cool decks
-Find better cards that play from your graveyard. Unburial Rites is way expensive
-More Control (although I tell everyone that, I mean it for this deck)
Title: Re: ReAnimate/Control
Post by: Prophylaxis on December 31, 2011, 04:01:18 AM
To be honest, I would wait until there were more reanimation spells, as standard only has the {Unburial Rites} and {Sun Titan} now.

I would go with less fatties. You only need a couple of 'em.
Title: Re: ReAnimate/Control
Post by: Thattallguy on January 01, 2012, 03:34:17 AM
Thanks guys for the suggestions. I ha only played with the deck a few times and then spent many a day thinking about it. It doesn't work to well and I can't make it work in standard right now. It is just too slow. I have since disbanded the deck. It all came up as a quick idea I grabbed onto and thought it could work but after analyzing the deck and the results from just a handful of matches the deck is not very strong. But I do appreciate the suggestions.
Title: Re: ReAnimate/Control
Post by: InfinitiveDivinity on January 01, 2012, 07:22:31 AM
Quote from: Greg54js on December 27, 2011, 11:41:44 PM
I feel like you're running too many dual lands. Maybe some basics might be better
I agree, more basics, getting bogged with a hand full of lands that essentially have summoning sickness does not sound fun. But I say make it a deck man, if anything, drop a color, find sick combos, build from there, get som synergy going!