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Magic (The Gathering) => Discussion => Topic started by: RevanJJ on August 18, 2012, 03:55:42 PM

Title: Getting around transforming werewolves?
Post by: RevanJJ on August 18, 2012, 03:55:42 PM
Hi everyone,

I'm thinking of makin my 1st wolf deck since I got another {Huntmaster of the Fells} today. The problem I see is so many require no spells played in previous turn to transform. Are there any cards to get around this? Cards that transform?
Title: Re: Getting around transforming werewolves?
Post by: Rass on August 18, 2012, 04:00:21 PM
{full moon rise}
Title: Re: Getting around transforming werewolves?
Post by: Quackmaster5 on August 18, 2012, 04:02:30 PM
Quote from: Rass on August 18, 2012, 04:00:21 PM
{full moon rise}

That doesn't transform them. Just buffs. I think you mean {moonmist}.

Then lock them in with an {immerwolf}
Title: Re: Getting around transforming werewolves?
Post by: RevanJJ on August 18, 2012, 04:02:58 PM
Quote from: Quackmaster5 on August 18, 2012, 04:02:30 PM
Quote from: Rass on August 18, 2012, 04:00:21 PM
{full moon rise}

That doesn't transform them. Just buffs. I think you mean {moonmist}.

Cool thanks!
Title: Re: Getting around transforming werewolves?
Post by: Rass on August 18, 2012, 04:26:10 PM
Quote from: Quackmaster5 on August 18, 2012, 04:02:30 PM
Quote from: Rass on August 18, 2012, 04:00:21 PM
{full moon rise}

That doesn't transform them. Just buffs. I think you mean {moonmist}.

Then lock them in with an {immerwolf}

Yep thanks
Title: Re: Getting around transforming werewolves?
Post by: BlackJester on August 18, 2012, 04:42:51 PM
Or a 💩-ton of instant-speed burn spells, or play CounterMayor {U}{G} with a bunch of counter spells. 
Title: Re: Getting around transforming werewolves?
Post by: Prophylaxis on August 18, 2012, 04:45:58 PM
Quote from: BlackJester on August 18, 2012, 04:42:51 PM
Or a 💩-ton of instant-speed burn spells, or play CounterMayor {U}{G} with a bunch of counter spells.
Countermayor is fun and I recommend you try it.
Title: Re: Getting around transforming werewolves?
Post by: BlackJester on August 18, 2012, 04:51:19 PM
Quote from: Prophylaxis on August 18, 2012, 04:45:58 PM
Quote from: BlackJester on August 18, 2012, 04:42:51 PM
Or a 💩-ton of instant-speed burn spells, or play CounterMayor {U}{G} with a bunch of counter spells.
Countermayor is fun and I recommend you try it.
could you splash {R} into it for a Huntmaster?
Title: Re: Getting around transforming werewolves?
Post by: Prophylaxis on August 18, 2012, 05:58:58 PM
Quote from: BlackJester on August 18, 2012, 04:51:19 PM
Quote from: Prophylaxis on August 18, 2012, 04:45:58 PM
Quote from: BlackJester on August 18, 2012, 04:42:51 PM
Or a 💩-ton of instant-speed burn spells, or play CounterMayor {U}{G} with a bunch of counter spells.
Countermayor is fun and I recommend you try it.
could you splash {R} into it for a Huntmaster?
Totally possible, but I would probably just try Jund or R/G Aggro if you want to use the Huntmasters.
Title: Re: Getting around transforming werewolves?
Post by: Silent1236 on August 18, 2012, 08:25:43 PM
{Kessig Wolf Run}. 

(Doesnt really help transforming but it seems like a very powerful card)
Title: Re: Getting around transforming werewolves?
Post by: scarsabrex on August 18, 2012, 08:28:30 PM
activated abilities are your best bet.
Title: Re: Getting around transforming werewolves?
Post by: izik99 on August 18, 2012, 08:28:56 PM
I have a deck using this under standard if you want to check it out, i use {moonmist} and {immerwolf}
Title: Re: Getting around transforming werewolves?
Post by: RevanJJ on August 19, 2012, 11:00:57 AM
Cool, I have almost all these cards. Thanks for the ideas :)
Title: Re: Getting around transforming werewolves?
Post by: BlackJester on August 20, 2012, 12:44:16 AM
Quote from: CbStrad on August 20, 2012, 12:03:34 AM
If you're running Immers, those Hunties will be close to useless unless you can flicker or bounce them (in my opinion, since Hunty focuses on transforming as often as possible)
'Cause a 5/5 trampler is pretty much useless.  ;)
Title: Re: Getting around transforming werewolves?
Post by: Poof on August 20, 2012, 12:59:37 AM
Immerwolf works with huntmaster I've never played against someone using him and seen him flip more than twice you get it to flip once in a werewolf deck and it sticks oh well you're out a wolf token another thing is theyll kill off the immerwolf to get your other wolves to flip back so huntmaster has no problem with immerwolf
Title: Re: Getting around transforming werewolves?
Post by: Wally on August 20, 2012, 01:01:40 AM
Quote from: CbStrad on August 20, 2012, 12:03:34 AM
If you're running Immers, those Hunties will be close to useless unless you can flicker or bounce them (in my opinion, since Hunty focuses on transforming as often as possible)

The other school of thought is that there will always be removal, and it makes the choice of which to remove a tad harder. Remove the immerwolf to make them all flip back again and you enable huntmaster (and others) back into action. Or they remove the huntmaster and you swing with bigger creatures.
Title: Re: Getting around transforming werewolves?
Post by: BlackJester on August 20, 2012, 01:04:58 AM
If you want to save cash, then sure I can see it.  But if you already own it, getting:

-a 3/3 wolf
-gaining 2 life
-dealing 2 damage to a player
-2 to one of their creatures
-5/5 trampler
is WELL worth {2}{R}{G}, even if it only flips the one time.  That's assuming Immerwolf's always going to be on the table anyway.