Hi everyone,
I'm thinking of makin my 1st wolf deck since I got another {Huntmaster of the Fells} today. The problem I see is so many require no spells played in previous turn to transform. Are there any cards to get around this? Cards that transform?
{full moon rise}
Quote from: Rass on August 18, 2012, 04:00:21 PM
{full moon rise}
That doesn't transform them. Just buffs. I think you mean {moonmist}.
Then lock them in with an {immerwolf}
Quote from: Quackmaster5 on August 18, 2012, 04:02:30 PM
Quote from: Rass on August 18, 2012, 04:00:21 PM
{full moon rise}
That doesn't transform them. Just buffs. I think you mean {moonmist}.
Then lock them in with an {immerwolf}
Yep thanks
Or a 💩-ton of instant-speed burn spells, or play CounterMayor {U}{G} with a bunch of counter spells.
Quote from: BlackJester on August 18, 2012, 04:42:51 PM
Or a 💩-ton of instant-speed burn spells, or play CounterMayor {U}{G} with a bunch of counter spells.
Countermayor is fun and I recommend you try it.
Quote from: Prophylaxis on August 18, 2012, 04:45:58 PM
Quote from: BlackJester on August 18, 2012, 04:42:51 PM
Or a 💩-ton of instant-speed burn spells, or play CounterMayor {U}{G} with a bunch of counter spells.
Countermayor is fun and I recommend you try it.
could you splash {R} into it for a Huntmaster?
Quote from: BlackJester on August 18, 2012, 04:51:19 PM
Quote from: Prophylaxis on August 18, 2012, 04:45:58 PM
Quote from: BlackJester on August 18, 2012, 04:42:51 PM
Or a 💩-ton of instant-speed burn spells, or play CounterMayor {U}{G} with a bunch of counter spells.
Countermayor is fun and I recommend you try it.
could you splash {R} into it for a Huntmaster?
Totally possible, but I would probably just try Jund or R/G Aggro if you want to use the Huntmasters.
{Kessig Wolf Run}.
(Doesnt really help transforming but it seems like a very powerful card)
activated abilities are your best bet.
I have a deck using this under standard if you want to check it out, i use {moonmist} and {immerwolf}
Cool, I have almost all these cards. Thanks for the ideas :)
Quote from: CbStrad on August 20, 2012, 12:03:34 AM
If you're running Immers, those Hunties will be close to useless unless you can flicker or bounce them (in my opinion, since Hunty focuses on transforming as often as possible)
'Cause a 5/5 trampler is pretty much useless. ;)
Immerwolf works with huntmaster I've never played against someone using him and seen him flip more than twice you get it to flip once in a werewolf deck and it sticks oh well you're out a wolf token another thing is theyll kill off the immerwolf to get your other wolves to flip back so huntmaster has no problem with immerwolf
Quote from: CbStrad on August 20, 2012, 12:03:34 AM
If you're running Immers, those Hunties will be close to useless unless you can flicker or bounce them (in my opinion, since Hunty focuses on transforming as often as possible)
The other school of thought is that there will always be removal, and it makes the choice of which to remove a tad harder. Remove the immerwolf to make them all flip back again and you enable huntmaster (and others) back into action. Or they remove the huntmaster and you swing with bigger creatures.
If you want to save cash, then sure I can see it. But if you already own it, getting:
-a 3/3 wolf
-gaining 2 life
-dealing 2 damage to a player
-2 to one of their creatures
-5/5 trampler
is WELL worth {2}{R}{G}, even if it only flips the one time. That's assuming Immerwolf's always going to be on the table anyway.