So I was just thinking that there are some things that could make {Sundial of the Infinite} a little more viable.
The first thing that pops into my head is exalted. You swing for something huge and then end your turn and your guy stays huge.
The other thing that caught my attention is the sundial + {goldnight commander} to make all your guys huge and keep them that big.
It would also hard counter things like {restoration angel }or {cloudshift} because you could end your turn in the middle of the flicker.
I think I might do some playtesting with this.
{Mimic Vat}
Buffs dont stay. Sundail is used to cancel out triggered effects. A buff would be removed during the clean up sundail or not. Things that are triggered by end of turn like sac mimic vat's token can be canceled.
Quote from: Teror00456 on August 18, 2012, 02:57:14 AM
{Mimic Vat}
You have to sac it on your opponents end step. Unless it has vigilance or is benefiting other creatures, it's redundant.
Quote from: Cllzzrd on August 18, 2012, 02:30:08 AM
So I was just thinking that there are some things that could make {Sundial of the Infinite} a little more viable.
The first thing that pops into my head is exalted. You swing for something huge and then end your turn and your guy stays huge.
The other thing that caught my attention is the sundial + {goldnight commander} to make all your guys huge and keep them that big.
It would also hard counter things like {restoration angel }or {cloudshift} because you could end your turn in the middle of the flicker.
I think I might do some playtesting with this.
None of these work. Exalted buffs only last until eot as with Goldnight buffs. Also, you can't end mid-flicker. You never gain priority while the creature is in exile.
{Mimic Vat}'s wording only has a single exile trigger, that is the next end step to start. If it gave the token this wording in addition this wouldnt work. "Exile this creature during the end step."
I was thinking of using the dial in the same deck as my {Torpor Orb} to stop ETB effects from {Sexy Devil}, {Demonlord of Ashmouth}, {Necrogen Scudder}, and {Treacherous Pit-Dweller},
You still lose life from {Reanimate}, but it'll keep you from losing if you {Zombify} Phage.
It's also good with {Leveler} and {Eater of Days}.
I now see where I was confused on the wording. I guess this was some wishful thinking.
When it comes to sundial, look for the phrase "at the begining of the next end step", and similar things ({Mimic Vat}, {Geist of Saint Traft}).Those cards usually work. Cards that say "until end of turn" ({Rally the Peasants}, exalted [{Knight of Infamy}]) usually do not interact with sundial well. Just a rule of thumb. ;)
And of course sundial can do other special things. Like jester said, you can respond to triggers with it, and make your turn end before the trigger happens (cards with ETB effects like the before-mentioned {Leveler}).
Although you can't do things mid-cloudshift or mid-restoration angel, you can respond to someone casting {Restoration Angel} on your turn by ending the turn with sundial. This can often hurt you though, because it also exiles all of YOUR spells on the stack. So if you used {Doom Blade} on a {Birds of Pardise} and your opponent casted {Restoration Angel} in response, you could respond to that by activating sundial. However, the bird would live because the doom blade on the stack got exiled as well as the angel. Ending the turn this way also usually prevents you from attacking on your turn, and sometimes from doing other things too.
I'm glad I happened upon this. I always thought sundial was kinda dumb :P
Sundial can also be a fog on your turn.
The way OP wants sundial to work USED to work. WotC changed the end of turn phase so you couldn't abuse the mechanics of it. All the token generators that made "blank 2/2 until EOT" would make the tokens permanent or something.
I think this was the same time that the combat phase was changed so you couldn't block and sac a creature or whatever and still do damage. Or attack then bounce the creature to your hand to save it.
Some beautiful uses of sundial are cards like {nacatl warpride},{seance},insert token gen here
Quote from: Testset on August 20, 2012, 11:19:07 AM
Quote from: Wackaman9001 on August 20, 2012, 01:12:55 AM
Some beautiful uses of sundial are cards like {nacatl warpride},{seance},insert token gen here
Sorry dude.
As of Dark Ascension: "until end of turn" = "at the beginning of the next end step."
Sundial ends all "until end of turn" effects.
I imagine {Geist of Saint Taft} + {Sundial of the Infinite} would have been a VERY popular Standard combo, otherwise...
Sorry dude, but "until end of turn" = "at the beginning of the next end step."
One is a triggered event that happens at the beginning of the End of Turn step, while the other is something that wears off at the end of the End of turn phase, called the Clean Up Step.
Quote from: Testset on August 20, 2012, 11:19:07 AM
Quote from: Wackaman9001 on August 20, 2012, 01:12:55 AM
Some beautiful uses of sundial are cards like {nacatl warpride},{seance},insert token gen here
Sorry dude.
As of Dark Ascension: "until end of turn" = "at the beginning of the next end step."
Sundial ends all "until end of turn" effects.
I imagine {Geist of Saint Taft} + {Sundial of the Infinite} would have been a VERY popular Standard combo, otherwise...
Incorrect. "
at end of turn" was replaced with "at the beginning of the next end step".
Small, but it is a huge factor whether or not the sundial will affect it. "Until end of turn" was not changed, hence why the sundial will make tokens stay but not temporary buffs.
Geist + Sundial
does create a permanent token.
Yup, the only reason it's not popular is the set up and how simple it is to mess up.
That, and the fact that Sundial is really not Standard worthy on its own. Fun for combos though! ;D
No worries. There's actually a very easy way to tell. If it says "until", it'll be a continuous effect that lasts right up to the cleanup step. If you ever see "at", "when", or "whenever" then it's a triggered ability that uses Le Stack. 8)
True, but I do spy the word "at" in that sentence. ;)
I think it's a difference between straight triggered ability and a delayed trigger which may be generated form another abilities like static or activated abilities.
I understand your confusion, though. But I think you can rely on "at, when, whenever"=trigger.
Is that green {ball lightning}? I really do not like all that timeshifted nonsense.
Quote from: Testset on August 20, 2012, 01:42:13 PM
Yep.
On the plus side, all this discussion about {Sundial of the Infinite} has made me realize that I should combo it with my {Groundbreakers}...
Well, you could. But the exact wording on {Groundbreaker} (and {Ball Lightning}) means that it will trigger anytime there is an end of turn step. This is different than a one-time delayed trigger, which will only happen once.
So, you'll get to keep the 6/1 until the end of THEIR turn, and then sac it.
They errata'ed it. If you look at the text on the original 4th, and 5th ed., it specifically says "At the end of any turn, bury Ball Lightning."
If an ability like the one on {Seance} creates a delayed trigger, that trigger will hang out in limbo waiting to happen. Once the game-state matches the trigger, it'll get put on the stack one time, an only one time. That way, if you end the turn during your second main phase you'll skip your end step, letting you keep the creature until the next end step happens. That's because the trigger is still lurking in the mist.
The trick with the 'dial is to wait until that trigger goes off, and THEN catch it with the dial and remove it.
And yes, I'm sure. ;)
I like the fact that Ball lighting rules include the lines "... the beginning of the end..."