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Decks (Magic The Gathering) => Standard => Topic started by: Elite621 on August 15, 2012, 11:55:30 AM

Title: Havengul Worldfire
Post by: Elite621 on August 15, 2012, 11:55:30 AM

Havengul Worldfire

60 cards, 0 sideboard


2 {Cavern of Souls}
4 {Drowned Catacomb}
2 {Swamp}
4 {Dragonskull Summit}
3 {Island}
3 {Evolving Wilds}
4 {Sulfur Falls}
2 {Mountain}

24 lands


4 {Perilous Myr}
4 {Havengul Lich}
4 {Priest of Urabrask}

12 creatures


4 {Heartless Summoning}
4 {Counterlash}
4 {Worldfire}
4 {Faithless Looting}
4 {Gut Shot}
4 {Gitaxian Probe}

24 other spells


Sideboard

Notes:
Two Standard locks in one deck.
Title: Re: Havengul Worldfire
Post by: Thattallguy on August 15, 2012, 12:09:54 PM
Don't take this the wrong way but how exactly is this deck supposed to work?  I see you have the infinite mana combo and the machine gun como with the myr and the lich but is that supposed to keep you in the game for nine turns so you can cast {worldfire}?  I don't think it is viable for nine turns.
Title: Re: Havengul Worldfire
Post by: Elite621 on August 15, 2012, 12:18:08 PM
Quote from: Thattallguy on August 15, 2012, 12:09:54 PM
Don't take this the wrong way but how exactly is this deck supposed to work?  I see you have the infinite mana combo and the machine gun como with the myr and the lich but is that supposed to keep you in the game for nine turns so you can cast {worldfire}?  I don't think it is viable for nine turns.

Probe
Shot
Lash
Fire
Turn five win.

Lich's combo is a turn five win too.