WW 76 cards, 15 sideboard 17 {Plains} 4 {Cavern of Souls} 21 lands 1 {Elesh Norn, Grand Cenobite} 2 {Fiend Hunter} 4 {Hero of Bladehold} 4 {Champion of the Parish} 2 {Elite Inquisitor} 2 {Sun Titan} 2 {Captain of the Watch} 2 {Attended Knight} 2 {Odric, Master Tactician} 2 {Angel of Jubilation} 1 {Restoration Angel} 24 creatures 3 {Elspeth Tirel} 2 {Oblivion Ring} 2 {Timely Reinforcements} 2 {Akroma's Memorial} 2 {Gather the Townsfolk} 4 {Honor of the Pure} 1 {Norn's Annex} 16 other spells Sideboard 4 {Grand Abolisher} 3 {Thalia, Guardian of Thraben} 2 {Bonehoard} 2 {Oblivion Ring} 2 {Porcelain Legionnaire} 2 {Angelic Destiny} 15 sideboard cards |
Quote from: Wally on August 15, 2012, 02:41:15 PMI agree with you about honor of the pure, though I feel like I can't have too many assist spells if I don't actually whom to assist. I will add another {bond of faith}, maybe 2 more. I think I will put 2 {spirit mantles} on main board and 2 on sideboard(thanks for reminding me of it, I like this card very much). {akroma's memorial} would be a good fatty, as {would sun titan}(though he is not a 1 turn game changing as the memorial or the angel). Now any suggestion on what to take out or any more changes in general?
White weenies use speed and numbers to overwhelm the opponent and win.
By splashing black it may slow you down a bit and mix your choices further.
Personally I would look at consolidating more of your stronger elements of this deck and making more 4 of's to help with consistency. Cards like {honor of the pure} are great and you need to see at least 1 every game. Also cards like {spirit mantle} and {bonds of faith} are fantastic cards to help you on your way.
Use first strike where possible, use vigilance where available.
Also consider a bomb like {angel of glory's rise} to drop if the game goes longer than expected to bring back all your guys that used to be in play.
Have fun!
Quote from: Hunteroffire9 on August 15, 2012, 08:53:04 PMIf I play the silverblade unpaired on turn 3, pair with her turn 4 and hit with her alone turn 5, assuming I played 1 creature at turn 1, another on turn 2 and 2 on turn 5 (which is a good setup), she deals 18 damage. Assuming my opponent is a vegetable. IMHO a deck based on card synergy in general, instead of a 2 cards combo which isn't even so powerful in the best conditions, is better than having two opposed win strategies(attacking with many creatures overwhelming my opponent/attacking with a single unblock able creature with supporters)
You need sublime she pared with silverblade is a game winner it would Stellwork if she is your no my exalted