Naya Flicker 2.0 75 cards, 15 sideboard 3 {Clifftop Retreat} 1 {Seraph Sanctuary} 2 {Kessig Wolf Run} 5 {Forest} 4 {Rootbound Crag} 4 {Plains} 2 {Mountain} 3 {Sunpetal Grove} 24 lands 3 {Huntmaster of the Fells} 2 {Thundermaw Hellkite} 4 {Fiend Hunter} 3 {Avacyn's Pilgrim} 2 {Thragtusk} 3 {Restoration Angel} 2 {Borderland Ranger} 19 creatures 3 {Cloudshift} 2 {Abundant Growth} 4 {Farseek} 1 {Garruk Relentless} 1 {Ajani, Caller of the Pride} 4 {Oblivion Ring} 2 {Garruk, Primal Hunter} 17 other spells Sideboard 2 {Devil's Play} 2 {Daybreak Ranger} 3 {Mark of Mutiny} 3 {Zealous Conscripts} 3 {Magmaquake} 2 {Nevermore} 15 sideboard cards |
Quote from: Guitello on August 15, 2012, 10:18:05 AMObject of flickering the devil is when when my opponent {Go for the Thoat}s my devil. I flicker and give the option again, give me a 4/4 or take 4.
Take out the {Vexing devil} for some {Avacyn's pilgrim}'s. ramp is important in any green deck, and although at first glance devil looks fun to flicker, if they let it hit the board once, they will do it again
Quote from: Coffee Vampire on August 16, 2012, 01:24:08 AMMaybe 2 paladins?
If your meta is not aggro heavy then perhaps you should move the fiend hunters to the sideboard for something aggresive. Or just 2 and keep 2 mb. Everyone runs SOME creatures, anyways.
Quote from: BcBudds on August 16, 2012, 11:28:50 AMYa I put the land in there for that lol
Know u prolly seen this already
But u got an infinite life combo In that deck =p
Play seraph
Play resto
Play fiend hunter
Play fiend hunter
Infinate loop of exIling untill you gain wanted life =D