{Stuffy doll} {pariah}
I use that combo but a better one is {stuffy doll} + {guilty conscience}. Tap :deal one dmg. GG
Quote from: Quackmaster5 on August 12, 2012, 09:51:10 PM
I use that combo but a better one is {stuffy doll} + {guilty conscience}. Tap :deal one dmg. GG
Or a combonation of both :D
Right to protect yourself. But the other combo is tap: win game. Lmao.
If you look at the deck I posted in casual a little while ago, it uses both enchantments for double the efficiency.
{runed halo}
Oh, well this combo's ruined now. No point in playing it. ::) ;)
Quote from: BlackJester on August 13, 2012, 11:59:49 AM
Oh, well this combo's ruined now. No point in playing it. ::) ;)
Jester, why do all of our combos have answers that are so obvious when you dig through every magic card of all time? :( :(
One day, ONE DAY I will come up with an impenetrable combo. Like worse than FlashHulk. Like "you win before your opponent decides whether to mulligan or not AND it cant be countered"! One day.
Good combo though, useful when noone expects it.
Quote from: BlackJester on August 13, 2012, 01:56:35 PM
One day, ONE DAY I will come up with an impenetrable combo. Like worse than FlashHulk. Like "you win before your opponent decides whether to mulligan or not AND it cant be countered"! One day.
Except for the split second white card saying that your opponant cannot win and you cannot lose... :p
Quote from: Deathseide on August 13, 2012, 03:19:19 PM
Quote from: BlackJester on August 13, 2012, 01:56:35 PM
One day, ONE DAY I will come up with an impenetrable combo. Like worse than FlashHulk. Like "you win before your opponent decides whether to mulligan or not AND it cant be countered"! One day.
Except for the split second white card saying that your opponant cannot win and you cannot lose... :p
HulkFlash has the potential to kill an opponent on the first upkeep of the game. They don't even have a land in play. 😜
Keep working BJ
Quote from: BlackJester on August 13, 2012, 01:56:35 PM
One day, ONE DAY I will come up with an impenetrable combo. Like worse than FlashHulk. Like "you win before your opponent decides whether to mulligan or not AND it cant be countered"! One day.
Whats FlashHulk
It is a card combo that can, in potential, win at your first turn
I think there is a card that acts like elvish spirit guide for white, and using {Angel's grace} as the stop to the combo.
Quote from: Deathseide on August 13, 2012, 06:13:59 PM
It is a card combo that can, in potential, win at your first turn
I think there is a card that acts like elvish spirit guide for white, and using {Angel's grace} as the stop to the combo.
{Elvish Spirit Guide} for {G} and {Simian Spirit Guide} for {R}. Thats it.
Hulk flash lets you win before the game starts. You need {Protean Hulk}, {Elvish Spirit Guide}, {Gemstone Caverns}, {Flash}, and fish out all of your 0 mana artifact creatures with the hulks ability and an atog that sacs creatures to buff itself, and {Disciple of the Vault}. GG
it sucks getting beat by this. I have a friend that runs this in deck.
Quote from: Karrthus on August 15, 2012, 05:46:44 AM
Hulk flash lets you win before the game starts. You need {Protean Hulk}, {Elvish Spirit Guide}, {Gemstone Caverns}, {Flash}, and fish out all of your 0 mana artifact creatures with the hulks ability and an atog that sacs creatures to buff itself, and {Disciple of the Vault}. GG
it sucks getting beat by this. I have a friend that runs this in deck.
The game has to officially start, but you can do it on the first upkeep of the game. I know what you mean, though.