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Decks (Magic The Gathering) => Standard => Topic started by: Juggalonoke on August 11, 2012, 07:01:32 PM

Title: Koth's Goblin Mob
Post by: Juggalonoke on August 11, 2012, 07:01:32 PM
Koth's Goblin Mob

64 cards, 0 sideboard


24 {Mountain}

24 lands


3 {Goblin Fireslinger}
3 {Hellrider}
4 {Goblin Chieftain}
3 {Goblin Arsonist}
3 {Grim Lavamancer}
3 {Krenko, Mob Boss}
2 {Spikeshot Elder}
2 {Goblin Tunneler}

23 creatures


3 {Goblin Grenade}
3 {Incinerate}
2 {Red Sun's Zenith}
2 {Koth of the Hammer}
3 {Shock}
4 {Krenko's Command}

17 other spells


Sideboard
Deck went 3-1 last night at my local FNM. What are your thoughts?
Title: Re: Koth's Goblin Mob
Post by: Thattallguy on August 12, 2012, 09:37:52 AM
Switch shock for pillar of flame. Pillar is so much better.
Title: Re: Koth's Goblin Mob
Post by: Juggalonoke on August 17, 2012, 01:03:06 PM
Bump for sb help
Title: Re: Koth's Goblin Mob
Post by: GoJuDragon on August 17, 2012, 01:09:15 PM
{nihil spellbomb} or {tormods crips}, frites absolutely wrecks gonblins, well, it did at least when i played it last week. My only loss :/
Title: Re: Koth's Goblin Mob
Post by: Juggalonoke on August 17, 2012, 01:32:52 PM
Quote from: GoJuDragon on August 17, 2012, 01:09:15 PM
{nihil spellbomb} or {tormods crips}, frites absolutely wrecks gonblins, well, it did at least when i played it last week. My only loss :/
My only loss was to a revamped M13 event deck 😣
Title: Re: Koth's Goblin Mob
Post by: Kaleo42 on August 17, 2012, 01:39:39 PM
Krinko spikeshot and tunner are all kinda slow when youre racing against {curse of death's hold}. I recommend some combination of {thunderous wrath}, {reverberate}, {dangerous wager}/ {deadly gambit} and the fourth {goblin grenade} in sideboard.
Title: Re: Koth's Goblin Mob
Post by: Juggalonoke on August 17, 2012, 01:44:53 PM
Quote from: Kaleo42 on August 17, 2012, 01:39:39 PM
Krinko spikeshot and tunner are all kinda slow when youre racing against {curse of death's hold}. I recommend some combination of {thunderous wrath}, {reverberate}, {dangerous wager}/ {deadly gambit} and the fourth {goblin grenade} in sideboard.
I'm good I all that I've tried all the miracle and car draw stuff and it just slows me down In the long run as it is right now I regularly get turn 4 or 5 wins easily I'm just looking for a way to get that curse of deaths hold or something of the like off the table ASAP do I can get get stuff going again
Title: Re: Koth's Goblin Mob
Post by: Kaleo42 on August 17, 2012, 01:49:58 PM
Who are you playing against thats going to let you do stuff again? Is your plan seriously to rush out die to curse and then rush out again? How would you gent enough cards to do that? Against you curse acts more like a stagnant board wipe. This is how a player properly beats an aggro RDW like this: ow, ow, ow, wrath, payback, payback, payback. Since they just said ow 3-4 turns in a row they should still have a bunch in their hand ready to hit back.
Title: Re: Koth's Goblin Mob
Post by: Juggalonoke on August 17, 2012, 03:29:08 PM
FNM at my local store :/
Title: Re: Koth's Goblin Mob
Post by: BcBudds on August 19, 2012, 11:01:37 PM
{shrine of burning rage}?
Title: Re: Koth's Goblin Mob
Post by: Wally on August 19, 2012, 11:11:49 PM
Quote from: BcBudds on August 19, 2012, 11:01:37 PM
{shrine of burning rage}?

I thought that this is a standard include for all red agro/rdw decks.

Also consider {witchbane orb} for your sideboard for those curses you mentioned.
Title: Re: Koth's Goblin Mob
Post by: Juggalonoke on August 20, 2012, 12:54:35 AM
Quote from: Wally on August 19, 2012, 11:11:49 PM
Quote from: BcBudds on August 19, 2012, 11:01:37 PM
{shrine of burning rage}?

I thought that this is a standard include for all red agro/rdw decks.

Also consider {witchbane orb} for your sideboard for those curses you mentioned.
Didn't even think of orb thanks!!