I rolled a 3
Rolled a 9. I'll play. Just need to shuffle
I'll keep.
Play {Rootbound Crag} tapped.
Pass turn.
20/6
Draw a card
Play a swamp
End turn
(20/7)
Untap.
Draw.
Play mountain.
Pass turn.
20/6
Untap
Draw a card
Play a island
End turn
(20/7)
Untap.
Draw.
Play forest.
Tap forest for {arbor elf}
Pass turn
20/5
Untap
Draw a card
Play a forest
Tap a swamp and a island
Play a {doom blade}
Targeting your elf
End turn
(20/6)
Elf dead.
Untap
Draw
Play and crack {evolving wilds} for a tapped forest
Shuffle
Tap crag forest mountain
Play {primordial hydra} with 1 counter
Pass turn
20/4
Untap
Draw a card
Tap a forest and a island
Play {timberland guide}
End turn
(20/6)
I'm assuming you out the counter on him and not my hydra lol.
Untap.
Hydra becomes a 2/2
Draw
Tap two forests, mountain, crag
Play {increasing savagery} on my hydra
Hydra is now a 7/7
Attack with hydra for 7
Pass turn
20/4
Untap
Draw a card
Tap a swamp and a island
Play a {doom blade}
Targeting your hydra
Now I attack with my {timberland guide} for 1
End turn
(13/6)
Hydra dead.
Your guide is actually a 2/2
I take 2 and go to 18
Untap
Draw
Tap mountain and forest
{searing spear} you for 3
Pass turn
18/4
Untap
Draw a card
Tap a swamp and a island
Play a {tormentor's trident}
Attack with { timberland guide}
(10/6)
Tap crag and forest to {searing spear} your guide and take no damage
Untap
Draw
Pass turn
18/4
Untap
Draw a card
Play a swamp
Tap 2 swamps and a island
Play {soulcage fiend}
End turn
(10/5)
Hold up. I {searing spear}ed your guide when he attacked last turn. He is dead.
Oh ya
Yeah. Just start from the point where you drew your card I guess
Updated
Untap
Draw
Play forest
Play {wolfir silverheart} tapping out
Pass turn
18/3
Untap
Draw a card
Tap 2 swamp and a island to equip {tormrntor's trident} to {soulcage fiend}
Attack with {soulcage fiend}
End turn
(10/6)
Take 6 and go to 12
Untap
Draw
Tap out, play {zealous conscripts}
Pair conscripts with silverheart
Use conscripts effect to steal your guy and untap him
Attack with silverheart, conscripts, and your guy for either 18 or 21 (I'm not sure if your equipment comes with your guy)
Good enough?
Yeah
Good game
I go first
Alright. Shuffling/side boarding now
Play a island
End turn
(20/6)
Draw
Play forest, to forest
Play {arbor elf}
Pass turn
20/6
Untap
Draw a card
Play a swamp
End turn
(20/6)
Untap
Draw
Play and crack evolving wilds for a tapped mountain
Attack with elf for 1
Pass turn
20/6
Untap
Draw a card
Play a swamp
End turn
(19/6)
Untap
Draw
Play mountain
Tap two mountain, forest, arbor elf, forest
Play {primordial hydra} with 2 counters
Pass turn
20/5
Untap
Tap 3 swamps and a island
Play {corpse traders}
End turn
(19/5)
I'm assuming you played a swamp that turn?
Untap
Hydra becomes a 4/4
Draw
Play forest
Tap out for {wrack with madness} on your corpse trader
Attack with hydra and elf for 5
Pass turn
20/4
Untap
Draw a card
Tap a swamp and a island
Play {alchemist apprentice}
End turn
(14/5)
Untap
Hydra becomes and 8/8
Draw
Play forest
Tap three forests one mountain for {increasing savagery} on the hydra
Hydra is now a 13/13 and has trample
Attack with hydra for 13
Pass turn
20/3
Game?
You have 14, can block and only take 12. On my turn hydra is a 26/26 with trample. I play a forest and use arbor elf to flash back increasing savagery to make hydra a 36/36. So unless you can kill him it's game. But I also have another increasing savagery so I can make arbor elf a 6/6. So you need to not block hydra. Go to 1 life. Kill hydra. And you'll survive another turn
Scratch that. I can wrack with madness your 1/1 and skip the savagery and use elf for the last 1. You need to kill elf and hydra to survive
Or play something else and kill the hydra.... Too many possibilities to say game yet lol
I can't defend. My creature has summoning sickness so I can't do any thing.
The summoning sickness has worn off. You can still block if a creature has summoning sickness. I have trample do it only saves you one damage.
I guess the question is, can you kill my hydra on your turn? If yes, will you be able to block arbor elf on my turn? If no to either of those, I think I'll win.
Then I defend
Okay, so you block hydra with your 1/1 and take 12, going down to 2? It's your turn.
Untap
Tap 4 swamps and a island
Play a {marrow bats}
End turn
(2/4)
Untap
Hydra becomes a 26/26
Draw
Play forest
Tap out
Tap arbor elf to use a forest again
Flashback {increasing savagery} on hydra
Hydra is a 36/36 with trample
Attack with hydra for 36
Now it might be game
I defend with {marrow bats}
I trample your bats and you take 35 damage going to -33 life.
That is game
One question do I play another game
Do you mean in this match? It's not necessary, but I will play in a few if you want to. If you mean in the tournament I have no idea. Ask the TO.