So im going to start a list of bane cards, cards that certain decks just hate.
Zombies-blade splicer the size of the body and the first strike make it difficult for zombies to attack or defend against.
Humans-blasphemous act This card is devastating in the absence of a sword of war and peace or in between equips and the greatest part is that the cost is relative to the seriousness of the situation in a positive way.
Last Edit: September 09, 2012, 12:46:46 PM by Kaleo42
Heartless: mind rot the early loss of cards to play severely hurts a deck that relies on pooring threat after threat in a well planned order onto te field.
U/G infect: vapor snag a well timed snag in response to the hexproof will send multiple cards down the drain and leave the infect deck floundering like a goblin deck after wrath.
To be clear i am avoiding the obvious counter cards and opting for simple and viable additions to your decks instead of counter measures strictly against certain decks.
Delver-pristine talisman delver functions on the concept of poking for small amounts of damage turn after turn that quickly add up and leave you in range of a pike, sword, or angel for the kill. If you can keep your life constantly pushing back against these pokes, delver is left on the defensive long enough to establish your own board presence.
/ aggro variants- safe passage pod, kessig, naya, etc. all run on utility creatures pulling a lot of weight for their cost. A well timed passage can put you on the winning end of combat and place this combat oriented deck in a tough position after losing the war of attrition to a bunch of pro-damage creatures. Oh and it stops bonfire of the damned too.
Turbo fog: revoke existence this deck can cycle cards over and over and doesnt think twice about something heading to the graveyard, exile however can get pretty painful especially if it's one of the mill or draw engines such as rites of flourishing.
New Pox: lingering souls this deck took some spotlight for about two weeks before everyone who played it was dragged out back and beaten for playing it. If you don't know this deck it is / and uses lingering souls, liliana of the veil, small pox, gravecrawler, geralf's messenger, duress, ravenous rats, and some black spot removal. This deck focuses on the iconic black theme, rip your own arm off and beat them with it (more commonly refered to as victory and power at any cost). Now since you do end up losing a lot of life and have no durable flying presence some opposing unanswered souls will spell doom...slow, slow doom.
/ humans: tragic slip Yesterday i faced a surprisingly powerfull version of this deck. It functioned off of normal mono white human staples but added kessig malcontents, cloudshit, and of course bonfire of the damned. lightning mauler was in there as well. To the point, this deck was very damaging and unanswered dealt massive amounts of damage very quickly. As I later found out sublime angel made for the finishing blow much the same way falkenrath aristocrat does in zombies. I found that a well placed tragic slip or other pin prick kept him off his feet long enough for me to establish a survivable board presence. I sliped a malcontent out from under a deadly cloudshift, a champion off his delver flip status T2 swing, and a silverblade into submission despite it's double strike.
Primal rage: hex parasite This deck has many names, but it is one most of us are familiar with and is rapidly gaining traction with moderate skilled players. The idea is put counters on primordial hydra and then so stupid things like make it fight stuffy doll in the / version or temporal mastery for the best proliferation ever seen since doubling season, or like my opponent did T3 swing a 2/2 hydra paired with silverblade paladin. All of this is pretty great if it gets going, fortunately a few main deck hex parasites nipped this chaos in the bud and swung for some extra damage. They also work well against sphere of the suns.
Last Edit: September 08, 2012, 04:49:08 PM by Kaleo42
human frailty is one card i am completely for, im just finding it doesnt fit well with my decks sine i have the bonfires that do almost the same thing and the combos i like are red anyways so no need to find other solutions. My teammate's / delver and a few others we've worked on in the last 3 months have made great use of that card, it answers nearly every deck except zombies and titan ramp at least a little.
Detention Sphere 1BW Enchantment When Detention Sphere enters the battlefield, exile target (either nonland permanent or creature i forgot) and all others permanents/creatures with the same name as it.
Supreme Verdict 1WWB Sorcery (i think) Destroy all creatures. Supreme Verdict can't be countered by spells of abilities.
Azorious has some serious token hate, so im stacking up on Naturalize for my sideboard. Anyone else have any sideboarding suggestions for Selsenya against Azorious?