July 02, 2014, 07:02:37 PM
Kira, Great Glass-Spinner (Tribal)This is the very first EDH deck I built when I heard about the format. It basically started with me playing Illusions in Standard, Magic 2012 had just came out. I thought it was so much fun to use
Grand Architect to power out
Wurmcoil Engine and
Steel Hellkite, then have aggressive aggro with
Lord of the Unreal being copied by
Phantasmal Image. The deck might not have been Tier 1, but it was a bunch of fun playing with all that synergy. So I started out jamming every illusion creature I could into a deck. Then it evolved over time. I traded for a bunch of this deck (Mostly from Rasser) and It's been a great tribute to one of my favorite Tribes ever. Unfortunately the Illusions don't have a great Legendary leader.
Kira, Great Glass-Spinner might not save the Phantasmal clan, but it forces everything else to be a 2 for 1 (except board wipes -.-). The deck wins by gaining incremental advantages with Mana acceleration, Anthems and Permanent control.
Jace Beleren is my favorite Planeswalkers, not because he's interesting, but because he's
Jace, the Mind Sculptor. Mono-blue with a little Jace theme. It'd also like to not that about 18 of these cards are available in Duel Deck: Jace vs. Vraska. Some of my descriptions aren't too elegant, I've made a lot of flavor and "I have this card" choices.
Meet the Gang•
AEther FigmentThis card just needs the right board configuration to be a menace.
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Chameleon SpiritPretty decent here. It scales as my opponent does, and gets buffed like it was an Illusion.
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ChronozoaJust read the card and tell me this doesn't seem like so much fun to play around with? I love the flavor on this card, the Artwork is oddly reminiscent of
Kira, Great Glass-Spinner.
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Cleaver Impersonator Impersonator just has an infinite range of possibilities. Since Clones do not target, you can cast it, then when it resolves copy an aura in play. When an aura enters the battlefield, you can attach it to any legal permanent, and it doesn't target that permanent to do so. It beats Hexproof and Protection while providing the flexibility to be whatever the best thing on the battlefield is.
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Draining WhelkFlying counterspell illusion! There are ways to make it cost less, or free, and results in one of the more powerful counter magic cards in the game.
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Dream StalkerGreat blocker. It does set back tempo for sure, but there is a scenario where you can double-tap
Sol Ring which is pretty strong.
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Errant EphemeronIs there even a reason to hardcast this? Probably not. Does it come in the Duel Deck: Jace vs. Vraska? It sure does.
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Grand ArchitectThis just oozes synergy with mono-blue. It makes my mana ramp/tribal cards so cheap, which truly removes the drawback of them costing so much. He can even tap himself if it helps.
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Hazy HomunculusMight as well just be unblockable, either they have mana untapped to stop it - or they're tapped out and can't stop it.
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Illusory AngelThere are plenty of ways to cast
Illusory Angel. It is a pretty stompy and aggressive creature for mono-blue, and it benefits from being an illusion all the same.
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IxidronIxi is actually an EDH staple in his own right, as it doubles as mass removal for blue. It's a bomb that cares NOTHING about what is printed on a creature card. It comes down,
Humilitys and then swings for a bunch.
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Jace's MindseekerHas the name Jace in it. Check. Has a picture of Jace in it. Check. Comes in the Duel Deck: Jace vs. Vraska. Check. All joking aside, it can be a bomb. Cost is everything however, the effect is nice too.
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Jace's PhantasmA 5/5 for

is always good. No explanation required.
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Krovikan MistThis might just be the very best Illusion in the deck. I know that usually these type of
Lhurgoyfish cards aren't great, but this has such a cheap cost and flies. It's a powerhouse.
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Lord of the UnrealMany moons ago I wrote a
deck tech about the Illusion tribal in Modern. Lord of the Unreal is very much a real thing. Perfect Illusion Lord, takes away the disadvantage the Phantasmal Clan have, and makes every other Illusion stronger. Copying it with
Phantasmal Image yields a 3/3 that gives itself Hexproof and every other Illusion Hexproof.
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Mistform WarchiefMy original list contained a lot of the Mistform Clan. I didn't like them all that much, but the Warchief is what's up. Lowers the cost of all my Illusions and also can become a Shapeshifter to interact with
Shapesharer. So many little things to play around with!
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NarcomoebaJust a good card to keep around. Flying 1/1 for 2 that opponents can't mill. Flying Illusions are strong because of the way they get stronger as time moves on.
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PalinchronEverybody knows this big idiot from the endless combos EDH players use it in. This is different. Yes it does still give me infinite mana most of the time...but it is an Illusion! I could not ignore the most obvious Infinite mana combo because other people abuse it.
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Phantasmal BearSuper aggressive 1 drop. Commander probably isn't the format where this card is relevant, but its an Illusion and you can certainly do worse.
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Phantasmal DragonI feel this card was not pushed hard enough due to it's drawback.
Phantasmal Bear and
Phantasmal Image got super aggressive mana costs because of the Phantasmal drawback. It is still far from useless.
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Phantasmal ImageWhat was previously the premier Legendary card killer in every format has been resigned to being AWESOME IN ILLUSIONS TRIBAL. He makes creatures you copy better by giving them Illusions buffs, and the aforementioned synergy with
Lord of the Unreal - the one true Commander for the Illusion tribe.
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Phantom WarriorReally not a bad card, if at least a little underwhelming. The Magic 2014 version has flavor text by everyone's favorite hooded Planeswalker.
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Shaper ParasiteAn illusion that doubles as removal. If I weren't running other Morph creatures this would probably be terrible.
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ShapesharerSuffered a bit with the new Magic 2014 change to the Legendary Rule. But this card has a bit of a tricky nature to it. Ever want to turn your
Mutavault into something better? This can do that. If you drop
Xenograft and name "Shapeshifter" you can have an army (albeit expensive) of the best creature at Instant speed. Depending how far advanced the game is, this can be a wincon.
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SomnophoreAn offensive and defensive classic control card. The art is very creepy too.
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Veiling Oddity*Shrug* It's an illusion. What do you want me to say? Not the best, not the worst.
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ZephidWhy is this on the reserve list?
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Halcyon GlazeIt becomes an Illusion every time I cast an Illusion. Double Illusion all the way.
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Veiled SentryI'm shocked daily that this card does not get played more. It adapts with your opponents as the game progresses. It may be the best one-drop for an Illusion tribal. It does technically die to

spells, but if there is ANY kind of anthem effect on the battlefield it lives, and gets better.
Control Magic•
CounterspellWell I was going to run this anyway, but I got the Duel Deck: Jace vs. Chandra version of the card. Artwork featuring Jace Beleren. It also stands as about the most coherent artwork for Counterspell.
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Cyclonic RiftIs this in all of my EDH decks? One-sided
Upheaval sure is nice.
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DesertionThis is another EDH staple, because It just generates value. Most of the good creatures are 5+ so the 5 CMC doesn't hurt as bad. It can be a very bad
counterspell at times, it is also a partial "I already had this card".
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DissipateAs I say in every single deck tech I write, Exile is super powerful. Commander is a format known for it's astounding amount of recursion.
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Force of WillSince I'm running heavy mono-blue I decided to run the pitch cards.
Force of Will and
Misdirection.
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HinderMany players think that Tucking is unfair. I cannot disagree more. Commanders are very powerful and there has got to be an answer that at least punishes them for just curving out. You can still tutor for them, or shuffle and hope to draw them again. I think tucking cards keep the format healthy--players need to learn to not have to be reliant on their Commander. Over the years and years of playing Magic I've noticed players hate getting punished, and consider anything but them "going off" to be unfair. My advice to young/new players and casual playgroups: Don't ban answers. Think differently.
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Memory LapseThe Duel Deck: Jace vs. Vraska has Jace flavor text. Oooooo!
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MisdirectionFree spells are a good thing to have.
Misdirection can actually be a bit more fun then
Force of Will as far as upsetting player.
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Muddle the MixtureWorks double duty as a tutor or a weak
Counterspell. A fair bit of 2 CMC cards are in this deck.
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RemandThis is a carry-over from when this deck ran
Isochron Scepter, but can be fetched by
Muddle the Mixture. It is by no means a bad card. Generates some Tempo. It's also in the Duel Deck: Jace vs. Vraska.
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Spell CrumpleSee:
Hinder•
Summoner's BaneBit of a flavor include. It makes an illusion token and features flavor text by Jacie.
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Wash OutSince
Upheavel is banned (rightfully so) Wash Out has a similar effect. It helps that it hits
all permanents of a certain color, it is cheap enough to still do something on my turn.
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Control MagicStealing things is always going to be desirable in Commander. Lots of decks spend lots of time powering out creatures to win. This allows me to take advantage of that. Also, DD
Control Magic has a picture of and a quote from Jace Beleren. Auto-include for flavor and power level.
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Rhystic StudyTaxes opponents for something you want to be doing anyway. Early game it can be tough to justify paying to prevent you from drawing cards,
Tribal•
Brass HeraldHey it's not the best, but it gets the job done. Tribal decks are a labor of love, not a powerhouse.
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Belbe's PortalOne of they ways to get around the soft-lock created by
Kira, Great Glass-Spinner and
Arcane Laboratory.
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Caged SunOne of those cards I powered out with
Grand Architect in Standard a few years ago. Buffs my creatures, ramps into an infinite combo with
Palinchron.
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Cryptic GatewayThe best way to build an army. There is no restriction to how many times you can do this. I know it combos with
Intruder Alarm, but everything combos with Intruder Alarm. It is like saying Air combos with your lungs.
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Door of DestiniesMy gosh does this card get out of hand quickly. Absolute backbreaking for a tribal deck.
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Extraplanar Lens⚠️
Use with caution: This is a symmetrical effect.⚠️ If you exile an Island, you better hope to go off quickly, if not you just ramped your opponents big time.
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Gauntlet of Power⚠️
Use with caution: This is a symmetrical effect.⚠️ Meaning if you choose blue, every blue creatures get +1/+1 and their Islands tap for extra mana.
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Sapphire MedallionI like playing with cards from Tempest. It was really the set that I said to myself "I am going to spend a bunch of money the rest of my life on this game".
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Urza's IncubatorClassic, classic Tribal enabler. Cheap and can give you a serious edge if it comes down early.
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Arcane LaboratoryCreates a soft lock with
Kira, Great Glass-Spinner. It's also a generally favorable card as it slows down combo decks and aggressive creatures.
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Future SightCard Advantage MACHINE. The reason I don't play it in more decks is that triple-Blue cost. This card does what it says, lets you see into the future and play that card you'd draw next time. You can FLY through your deck and still have 7 counterspells in hand. I like being able to play this in Mono-U.
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XenograftMakes what few Non-illusions into Illusions. Also makes stolen creatures from my opponents into illusions. It's a tribal card I feel obligated to include.
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Distant MelodyHow could I forget to include one of the coolest tribal draw spells of all time? Well now it's here!
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ImpulseYet another one of those "I already had it" cards. I opened a From the Vault: Twenty, had this left over. I say "Hmm, I like the art." and jammed it.
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Jace BelerenBaby Jace draws cards, and he's a Jace. Low mana cost with a group-hug +2.
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Jace, Architect of ThoughtMini-
Fact or Fiction with a boardline playable ultimate. I like that he's a Jace and is somewhat playable in the format.
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Jace, Memory AdeptIt's another Jace, this time he's emo. This can be a card draw engine or a wincon.
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Jace, the Mind SculptorIt's big daddy Jace. Ready to draw all of the cards and be killed immediately.
Mana Rocks Gilded Lotus,
Sol Ring
Last Edit: November 11, 2014, 07:49:07 PM by Dudecore