Hedron Aligned

Started by Johng4490, February 07, 2016, 03:00:27 AM

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Johng4490

Hedron Aligned

70 cards, 10 sideboard


1 {Dreadship Reef}
1 {Tainted Isle}
3 {Swamp}
8 {Island}
1 {Polluted Delta}
1 {Drowned Catacomb}
1 {Dimir Aqueduct}
1 {Nephalia Drownyard}
1 {Jwar Isle Refuge}
1 {Creeping Tar Pit}
1 {Watery Grave}
1 {Sunken Hollow}
1 {Temple of Deceit}

22 lands


2 {Captain of the Mists}
4 {Disciple of Deceit}
4 {Bane Alley Broker}

10 creatures


1 {Divination}
2 {Hidden Strings}
2 {Read the Bones}
4 {Retreat to Coralhelm}
4 {Triton Tactics}
2 {Liliana Vess}
2 {Jace Beleren}
3 {Dig Through Time}
4 {Hedron Alignment}
2 {Oath of Jace}
2 {Dark Deal}

28 other spells


Sideboard

2 {Seer's Lantern}
2 {Thassa's Ire}
2 {Ruinous Path}
2 {Reckless Spite}
2 {Hero's Downfall}

10 sideboard cards



VERSION 3
Added 3cmc kill spells for flying/unblockables. Increased tactics for better defense. Pulled out thassa's Ire, to mana heavy, i like to hit 4 land and focus on drawing my Alignements after that.

Johng4490

Version 2, gotta get the cards and play around with it. Added some extra means of forcing untaps, so as to inspire the Disciple to find me my Hedrons.

DirtyMustachio

The card {parallel thoughts} comes to mind

Johng4490

Good thought, My number one need I feel is some protection though. The Seer's lantern was for flavor, probably dumping it.

DirtyMustachio

Maybe {darkness}

Or things that limit how many creatures can attack or things

Johng4490

Definitely worth a look. I do like cards that can tap or untap, so it can protect me or force an Inspiration from Disciple. I'm also keeping as much as possible at 3cmc so that said inspiration can toss anything to tutor an Alignement.

DirtyMustachio

Quote from: Johng4490 on February 19, 2016, 01:00:52 PM
Definitely worth a look. I do like cards that can tap or untap, so it can protect me or force an Inspiration from Disciple. I'm also keeping as much as possible at 3cmc so that said inspiration can toss anything to tutor an Alignement.

I see your using hidden strings
You could abuse heroic or prowess triggers that effect your own creatures as well as the tap untap ones

The heroic Because I found you can untap a creature regardless of it being untapped alrwdyb

Johng4490

Quote from: DirtyMustachio on February 19, 2016, 01:03:25 PM
Quote from: Johng4490 on February 19, 2016, 01:00:52 PM
Definitely worth a look. I do like cards that can tap or untap, so it can protect me or force an Inspiration from Disciple. I'm also keeping as much as possible at 3cmc so that said inspiration can toss anything to tutor an Alignement.

I see your using hidden strings
You could abuse heroic or prowess triggers that effect your own creatures as well as the tap untap ones

The heroic Because I found you can untap a creature regardless of it being untapped alrwdyb
would untapping an untapped creature trigger inspiration??

Johng4490

{Mindreaver} or {Meletis Astronomer} aren't out of question, potentially.

DirtyMustachio

Quote from: Johng4490 on February 19, 2016, 04:27:14 PM
Quote from: DirtyMustachio on February 19, 2016, 01:03:25 PM
Quote from: Johng4490 on February 19, 2016, 01:00:52 PM
Definitely worth a look. I do like cards that can tap or untap, so it can protect me or force an Inspiration from Disciple. I'm also keeping as much as possible at 3cmc so that said inspiration can toss anything to tutor an Alignement.

I see your using hidden strings
You could abuse heroic or prowess triggers that effect your own creatures as well as the tap untap ones

The heroic Because I found you can untap a creature regardless of it being untapped alrwdyb
would untapping an untapped creature trigger inspiration??

Possibly, it says becomes untapped, and you are totally allowed to untap a target untapped creature, so it's highly probable

Johng4490

Even better for me. I was struggling with ideas to both force tap my own disciple so as to untap it later without dedicating half the deck. About to get some first tests soon, so i'll see what plays well and get ready for V.3

Thefluffymacheen

 {Holdout Settlement} and  {Springleaf Drum} are free creature taps and also help fix mana issues.

Johng4490

So playtest under way. I think pushing to 4 tritan tactics and 4 retreat to coralhelm. Dropping land by one or two slot, and switching to lands with replay effects to abuse coralhelm and thus disciple. All in all, promising.

Johng4490

Going into another revision, Hedron won't work exiled facedown.

DirtyMustachio

Utility lands, I'll see if I can think of some
The one that comes to mind is the transmute land.

It transmutes for the same mana cost as the enchantment.

{tolaria west}