Well I think he does, as sun scorch only activates when your opponents play spells, champion helps eliminate blockers (pesky 1/1 spirit chumps) and guarantees extra +1s for the scalelords every time you play a creature, not to mention triggering the scalelords combo the moment the second one is played. Pretty relevant synergy if you ask me? With those three cards are out, your opponent plays any spell, you boost the regent and the scalelord, then on your turn you pump the scale lord and the champion, also increasing the upper limit of their blocking.
Well I think he does, as sun scorch only activates when your opponents play spells, champion helps eliminate blockers (pesky 1/1 spirit chumps) and guarantees extra +1s for the scalelords every time you play a creature, not to mention triggering the scalelords combo the moment the second one is played. Pretty relevant synergy if you ask me? With those three cards are out, your opponent plays any spell, you boost the regent and the scalelord, then on your turn you pump the scale lord and the champion, also increasing the upper limit of their blocking.
that's just funny, and yet painful XD take a look at my simic, and tell me what you think of it, please?
You have some crazy high costing rediculous eldrazi in there ._. Lol didn get through the whole list (iPod crashed) but Afew people I know say Master Biomancer is the way to go all the time you don't even need big creatures. Run 4 If they're all out at the same time? Creatures enter with 16 +1/+1 counters plus a Zegana or what's it called? Draw your deck pretty much. Also if you have Door of Destinies call Mutant. That'll be a fun one.
The creatures would actually enter in with 32 +1/+1 counters on them
Quote from: Younghawk on May 17, 2015, 08:55:11 PM
Quote from: Destore117 on July 31, 2014, 02:25:29 AM
Quote from: Mattacheu on July 30, 2014, 09:04:05 PM
Quote from: Destore117 on July 30, 2014, 10:39:45 AM
Predators rapport and Colossus of Akros makes me happy
that's just funny, and yet painful XD take a look at my simic, and tell me what you think of it, please?
You have some crazy high costing rediculous eldrazi in there ._. Lol didn get through the whole list (iPod crashed) but Afew people I know say Master Biomancer is the way to go all the time you don't even need big creatures. Run 4 If they're all out at the same time? Creatures enter with 16 +1/+1 counters plus a Zegana or what's it called? Draw your deck pretty much. Also if you have Door of Destinies call Mutant. That'll be a fun one.
The creatures would actually enter in with 32 +1/+1 counters on them
Let's assume: Cast1) 2/4 Cast2) 4/6 Cast3) 8/12 Cast4) 16/20 I count 30, am I missing something? Then again, that's gonna be GG if you manage to get anything in.
Quote from: Noblellama on June 08, 2015, 07:58:47 PM
So its janky mono green heroic vs buddy's mono black stuffs he has a lily dark emblem out and 3 open swamps (12 mana available) and a pumpable shade
I have 1 wild defiance and 3 hardened scales and 1 Tuskguard captain I cast incremental growth and go three on 1 Centaur battlemaster and 2 on the other and 1 on the Captain, swing with both battlemasters and giant growth both.
after lots of confusion and math we come out with 2 Centaur Battlemaster that are trampleing, one is a 12/12/ with 18 +1/+1 counters and the other is a 12/12 with 16 +1/+1 counters
please tell me I did my math right when I trampled him to death...
Let's break it down. centaur battlemaster gets 3 counters from being targeted, 3 and 2 from incremental growth. They also get +3/+3 until eot from wild defiance. Then both get +3/+3 from giant growth, 3 counters from heroic, +3/+3 from defiance. So that's 9 (and 8 ) +1/+1 counters, and +9/+9 until eot. EDIT: and let's not forget 3 hardened scales which add 3 +1/+1 counters each time counters are placed, which account for 9 on each. That's 18 & 17 counters. How did you figure 16?
Quote from: Noblellama on June 09, 2015, 02:32:00 PM
I miscounted on hardened scales I did the math as incremental growth 3 + HS's 3 on the first and the second target my logic said 2 from IG and then only 2 from HS
your right, but I doubt the 1 damage would have saved him
Well, actually, he would have lost by 1 extra point. 16 vs 17?
Nice synergy between Greater Good and Library of Leng so that you dont have to discard and depending on how many big critters you got you can draw a lot of stuff. Throw in a Faith's Reward to bring those big critters back.
Quote from: LinkCelestrial on June 11, 2015, 03:00:38 PM
Quote from: Kaylesh on June 11, 2015, 02:49:11 AM
Love magic math! If playing modern, I should take storm I think
Honestly, as somebody who also likes math, Storm is a really annoying deck to play with/against.
Heard someone describe playing against it as watching the opponent solve his math, hence the idea. My wife came into possession of a Time Spiral event deck "reality fracture" which combines storm with suspend. I really had a blast playing it, getting it all together. Thought storm would play out something like that.
It's so difficult keeping track of storm count and mana. A guy at my lgs uses blue and red spin downs to keep track of the mana and a clear spin down for the storm count. Makes it easier to follow.