Control seems fine. Plenty of new counter spells and removal. 5 mana board sweeper and tempo cards. It probably won't be nearly as good as turning stuff sideways, but it'll be there.
Control seems fine. Plenty of new counter spells and removal. 5 mana board sweeper and tempo cards. It probably won't be nearly as good as turning stuff sideways, but it'll be there.
Control seems fine. Plenty of new counter spells and removal. 5 mana board sweeper and tempo cards. It probably won't be nearly as good as turning stuff sideways, but it'll be there.
Personally see it as the 1-2 of in a couple different decks in standard. In modern, splinter twin, tokens, and... Soul sisters? Edh most definately.
Please tell me why twin wants it also why the eff does a damage deck want to have 2-4 copies of cards that have no damage infliction ... Tokens and soul sisters need to kill ASAP bc after t5-6 it gets harder for them so why waste a card and a mana for something that doesn't help your strategy???
Personally see it as the 1-2 of in a couple different decks in standard. In modern, splinter twin, tokens, and... Soul sisters? Edh most definately.
Please tell me why twin wants it also why the eff does a damage deck want to have 2-4 copies of cards that have no damage infliction ... Tokens and soul sisters need to kill ASAP bc after t5-6 it gets harder for them so why waste a card and a mana for something that doesn't help your strategy???
In case of a board wipe ability. In case of a board wipe ability. It gives them an alternate win con so they aren't upset if they can't combo.
Taybsy think of it this way: you are playing an extra card that relies on a combo finish to win, where the combo finish should have already won you the game. In the case that you don't get combo finish, Altar of the Brood is just a dead card that could have been the combo piece you needed. In the end it is a lot more trouble than its worth, and you are better off running something like Pact of Negation which is a lot more versatile.
Right. I can't think of one combo deck or any card in the history of Magic that is poised to leap out because there was no way to convert infinite permanents into a wincon. Like an Intruder Alarm combo saying "If only there were a way to mill 1 card for every time a token entered the battlefield!"
The only way it is good is turn 1 against a deck that can't win. Every other good deck in modern can out race this all day.How many decks play Wear // Tear or Ancient Grudge anyway to kill Batterskull and any Affinity stuff? All of them. Waste of a spot on any list.
Right. I can't think of one combo deck or any card in the history of Magic that is poised to leap out because there was no way to convert infinite permanents into a wincon. Like an Intruder Alarm combo saying "If only there were a way to mill 1 card for every time a token entered the battlefield!"
The only way it is good is turn 1 against a deck that can't win. Every other good deck in modern can out race this all day.How many decks play Wear // Tear or Ancient Grudge anyway to kill Batterskull and any Affinity stuff? All of them. Waste of a spot on any list.
I still think it will be fun in my EDH list. Infinite Elves without haste can serve another purpose.
You put it in the side. If you go up against a deck that gives you problems with sweepers, you side it n to give you more resilience.
It's a win more card in every sanctioned format. It's extremely slow mill without an infinite combo. And most decks with infinite permanent combos don't want it, because it's a win more card, as already mentioned. It's cool, but it's essentially just another Altar of Dementia.