A Very Weird Deck

Modern
Down
Backstabby1986
Boss 3
March 11, 2013, 11:45:45 PM

A Very Weird Deck

75 cards, 15 sideboard


10 Island

10 lands


4 Blistercoil Weird

4 creatures


4 Thought Scour
4 Visions of Beyond
4 Twisted Image
4 Peek
4 Sleight of Hand
4 Gitaxian Probe
4 Paradise Mantle
4 Cerulean Wisps
4 Serum Visions
2 Grapeshot
4 Ideas Unbound
4 Manamorphose

46 other spells


Sideboard

3 Island
4 Fleeting Distraction
4 Tormod's Crypt
4 Apostle's Blessing

15 sideboard cards



Notes:
This deck wins by equipping paradise mantle to blistercoil weird and then cycling through the entire deck with cantrips, In the end either hitting with the blistercoil weird for huge massive damage or using grapeshot to get 20 in 1 turn.  Ideally this goes turn one: island, blistercoil weird. Turn 2: to your dead.  Any advice on how to make the combo more reliable?


Load & View in Deck Builder (Beta)

Last Edit: March 18, 2013, 12:10:39 AM by Backstabby1986
MisterJH
User 100
March 11, 2013, 11:57:19 PM
I dont quite understand.



Birdbrain
User 100
March 12, 2013, 01:18:58 PM
Awesome deck. Much better than the blistercoil deck I tried to make (I used quicksilver dagger...)



Zalast
Boss 0
March 12, 2013, 01:39:32 PM
Quote from: MisterJH on March 11, 2013, 11:57:19 PM
I dont quite understand.
Basically all the spells are  1 cost so he taps the coil that is equipped for mana and keep casting until its big enough for the win



Birdbrain
User 100
March 12, 2013, 02:02:04 PM
I dont quite understand.
Basically all the spells are  1 cost so he taps the coil that is equipped for mana and keep casting until its big enough for the win
not only that, but a lot of the cards have draw a card tacked on, so he doesn't run out of cards to play



MisterJH
User 100
March 12, 2013, 11:23:40 PM
Ohhh did NOT see it untaps. Way better lol thats pretty cool as long as you draw blistercoil and paradise mantle



Xaol
Boss 100
March 14, 2013, 06:11:10 PM
Shouldn't you have the pay one red mana get three thingy? Or sol rings to keep boosting?
No because of the lack of cantrips.



InfinitiveDivinity
User 100
March 14, 2013, 07:47:16 PM
This deck is so sweet. What happens when you can't cast Weird though?



Backstabby1986
Boss 3
March 15, 2013, 11:32:46 PM
There are generally enough cantrips to get to a weird and a mantle.  Also,  Manamorphose Gitaxian Probe  and Cerulean Wisps net a total of one mana each time they're cast.



MisterJH
User 100
March 15, 2013, 11:51:30 PM
Is this fun? It seems fun



Xaol
Boss 100
March 16, 2013, 12:05:21 AM
Is this fun? It seems fun
This deck is so much fun. Try it out!



Backstabby1986
Boss 3
March 16, 2013, 11:52:50 PM
I've play tested it against several decks with my friends and it was tons of fun to play with.  Once, my friend had a chance to kill the weird with an  Ulvenwald Tracker and didn't know it was  part of the combo.  His expression when I got the combo going was priceless



Quackmaster5
User 18
May 25, 2013, 01:40:07 PM
This is an awesome idea! I am gunna try something like this. My only issue is lands. You only have 10 for a 75 card deck. I know you only need one to create the combo but isn't that risking it a little bit? I assume uve had to mulligan with this deck before, but I don't know if I'd want to go past 6 cards for an opening hand.



Xaol
Boss 100
May 25, 2013, 04:20:43 PM
This is an awesome idea! I am gunna try something like this. My only issue is lands. You only have 10 for a 75 card deck. I know you only need one to create the combo but isn't that risking it a little bit? I assume uve had to mulligan with this deck before, but I don't know if I'd want to go past 6 cards for an opening hand.
It's a 60 card deck, the 75 at the top is a bit misleading! 10 lands is perfect because there is nothing worse than drawing into land with this deck. You only need one to be able to combo off, and you realistically can mulligan because if you have one land, the cantrips with fetch you a win con.



Slenderbro
Boss 30
May 25, 2013, 11:31:01 PM
I love this deck, as long as you draw blistercoil mantle and an island you pretty much win unless you draw into too many lands from the cantrips.



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