August 25, 2014, 08:42:16 PM
CromatThis deck started out as just an experimental idea I had about playing to the perceived format advantages of Commander and Magic the Gathering in general. The game is founded and thrives on answers, recursion, and tutors. So I said "What if I literally put every answer into 1 deck?". The original list was just Guildmages jammed with modal spells, no real attention paid to playability. As I began to near the finish line on foiling out my
Oloro Stax deck, I turned my attention to building a new EDH deck. I figured I could probably turn this one out in a relatively short amount of time and very little money. As with most decks I build, it started to get out of hand. The mana base is painfully slow, and it was pretty much going to be no matter what. So I jammed the Scry Lands to help me dig for answers. I couldn't afford ABU Lands, Shocklands are an option but no preferred. Its nice as a little break from the usual synergistic, battlecruiser decks that Commander is known for. This deck is right at home among other "fun" archetypes. If you're planning a silly night. Group Hug, Madness, Donate and introducing "Modal"
So in this decktech I'm going to skip over all of the card details and just put them in groups by what they do, and give them a 1-5 star rating based on how useful it actually is. Since this deck will be in constant flux, I don't really feel like writing a million sentences everytime something comes along that is modal and powerful.
Creature Removalβ’
Magister of Worth βββ
β If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
β’
Ulasht, the Hate Seed ββ
β Ulasht deals 1 damage to target creature.
β’
Abzan Charm βββ
β Exile target creature with power 3 or greater.
β’
Bant Charm ββββ
β Put target creature on the bottom of its owner's library.
β’
Bite of the Black Rose ββ
β If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn.
β’
Clan Defiance ββ
β Clan Defiance deals X damage to target creature with flying.
β Clan Defiance deals X damage to target creature without flying.
β’
Crosis's Charm ββ
β Destroy target nonblack creature. It can't be regenerated.
β’
Do or Die ββ
β Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
β’
Far // Away βββ
β Return target creature to its owner's hand.
β Target player sacrifices a creature
β’
Grab the Reins ββ
β Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player.
β’
Jeskai Charm ββββ
β Put target creature on top of its owner's library.
β’
Jund Charm ββ
β Jund Charm deals 2 damage to each creature.
β’
Mardu Charm ββ
β Mardu Charm deals 4 damage to target creature.
β’
Merciless Eviction βββββ
β Exile all creatures.
β’
Mortify βββ
β Destroy
target creature or enchantment.
β’
Putrefy βββ
β
Destroy target artifact or
creature. It can't be regenerated.
β’
Selesnya Charm βββ
β Exile target creature with power 5 or greater.
β’
Sultai Charm ββ
β Destroy target monocolored creature.
β’
Turn // Burn ββββ
β Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
β Burn deals 2 damage to target creature or player.
β’
Tyrant's Choice ββββ
β If death gets more votes, each opponent sacrifices a creature.
β’
Obelisk of Alara β
β Target creature gets -2/-2 until end of turn.
β’
Bow of Nylea β
β Bow of Nylea deals 2 damage to target creature with flying.
Artifact Removalβ’
Bant Charm ββ
β Destroy target artifact.
β’
Crosis's Charm ββ
β Destroy target artifact.
β’
Hull Breach ββββ
β Destroy target artifact.
β Destroy target artifact and target enchantment.
β’
Merciless Eviction βββββ
β Exile all artifacts.
β’
Putrefy βββ
β
Destroy target artifact or creature. It can't be regenerated.
β’
Rakdos Charm βββ
β Destroy target artifact.
β’
Sultai Charm βββ
β
Destroy target artifact or enchantment.
β’
Wear // Tear (Wear) βββ
β Destroy target artifact.
Enchantment Removalβ’
Esper Charm βββ
β Destroy target enchantment.
β’
Hull Breach ββββ
β Destroy target enchantment.
β Destroy target artifact and target enchantment.
β’
Merciless Eviction βββββ
β Exile all enchantments.
β’
Mortify βββ
β [/b]Destroy target[/b] creature or
enchantment.β’
Sultai Charm βββ
β
Destroy target artifact or
enchantment.β’
Wear // Tear (Tear) βββ
β Destroy target enchantment.
Draw Cardsβ’
Dimir Guildmage β
β Target player draws a card. Activate this ability only any time you could cast a sorcery.
β’
Nivix Guildmage β
β Draw a card, then discard a card.
β’
Abzan Charm ββ
β You draw two cards and you lose 2 life.
β’
Consult the Necrosages βββ
β Target player draws two cards.
β’
Esper Charm βββ
β Draw two cards.
β’
Plea for Power βββ
β If knowledge gets more votes or the vote is tied, draw three cards.
β’
Sultai Charm ββ
β Draw two cards, then discard a card.
β’
Obelisk of Alara β
β Draw a card, then discard a card.
Discardβ’
Dimir Guildmage β
β Target player discards a card. Activate this ability only any time you could cast a sorcery.
β’
Entomber Exarch ββ
β Target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card.
β’
Bite of the Black Rose ββ
β If psychosis gets more votes or the vote is tied, each opponent discards two cards.
β’
Consult the Necrosages ββ
β Target player discards two cards.
β’
Esper Charm ββ
β Target player discards two cards.
β’
Mardu Charm ββ
β Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Token Generatorsβ’
Rhys the Redeemed βββ
β Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
β For each creature token you control, put a token that's a copy of that creature onto the battlefield.
β’
Sunhome Guildmage ββ
β Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
β’
Ulasht, the Hate Seed βββ
β Put a 1/1 green Saproling creature token onto the battlefield.
β’
Vitu-Ghazi Guildmage β
β Put a 3/3 green Centaur creature token onto the battlefield.
β Populate.
β’
Mardu Charm βββ
β Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.
β’
Selesnya Charm βββ
β Put a 2/2 white Knight creature token with vigilance onto the battlefield.
Graveyardβ’
Entomber Exarch ββ
β Return target creature card from your graveyard to your hand.
β’
Magister of Worth β
β If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield.
β’
Jund Charm ββ
β Exile all cards from target player's graveyard.
β’
Life // Death (Death) βββ
β Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
β’
Rakdos Charm ββ
β Exile all cards from target player's graveyard.
β’
Bow of Nylea β
β Put up to four target cards from your graveyard on the bottom of your library in any order.
Control Cardsβ’
Azorius Guildmage ββ
β Tap target creature.
β Counter target activated ability.
β’
Deathrite Shaman ββββ
β Exile target land card from a graveyard. Add one mana of any color to your mana pool.
β Tap: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
β Exile target creature card from a graveyard. You gain 2 life.
β’
Eight-and-a-Half-Tails ββββ
β Target permanent you control gains protection from white until end of turn.
β Target spell or permanent becomes white until end of turn.
β’
Jaya Ballard, Task Mage βββ
β Destroy target blue permanent.
β Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
β Jaya Ballard deals 6 damage to each creature and each player.
β’
Olivia Voldaren ββββ
β Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
β Gain control of target Vampire for as long as you control Olivia Voldaren.
β’
Bant Charm ββ
β Counter target instant spell.
β’
Council's Judgment βββββ
β Exile each permanent with the most votes or tied for most votes.
β’
Crosis's Charm βββ
β Return target permanent to its owner's hand.
β’
Grab the Reins βββ
β Until end of turn, you gain control of target creature and it gains haste.
β’
Merciless Eviction βββββ
β Exile all planeswalkers.
.
β’
Pure // Simple βββ
β Destroy target multicolored permanent.
β Destroy all Auras and Equipment.
β’
Split Decision ββ
β If denial gets more votes, counter the spell.
Beatersβ’
Cromat βββββ
β Destroy target creature blocking or blocked by Cromat.
β Cromat gains flying until end of turn.
β Regenerate Cromat.
β Cromat gets +1/+1 until end of turn.
β Put Cromat on top of its owner's library.
β’
Γtherling ββ
β Exile Γtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
β Γtherling can't be blocked this turn.
β Γtherling gets +1/-1 until end of turn.
β Γtherling gets -1/+1 until end of turn.
β’
Angelic Skirmisher ββ
β At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
β’ Savage Knuckleblade βββ
β Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.
β Return Savage Knuckleblade to its owner's hand.
β Savage Knuckleblade gains haste until end of turn.
β’
Skinshifter βββ
β Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. Activate this ability only once each turn.
β Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. Activate this ability only once each turn.
β Skinshifter becomes a Plant with base power and toughness 0/8. Activate this ability only once each turn.
β’
Thornling ββββ
β Thornling gains haste until end of turn.
β Thornling gains trample until end of turn.
β Thornling gains indestructible until end of turn.
β Thornling gets +1/-1 until end of turn.
β Thornling gets -1/+1 until end of turn.
β’
Torchling βββ
β Untap Torchling.
β Target creature blocks Torchling this turn if able.
β Change the target of target spell that targets only Torchling.
β Torchling gets +1/-1 until end of turn.
β Torchling gets -1/+1 until end of turn.
β’
Life // Death (Life) ββ
β All lands you control become 1/1 creatures until end of turn. They're still lands.
Good Stuffβ’
Fatespinner ββββ
β At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
β’
Nivix Guildmage ββ
β Copy target instant or sorcery spell you control. You may choose new targets for the copy.
β’
Phelddagrif βββ
β Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
β Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
β Return Phelddagrif to its owner's hand. Target opponent may draw a card.
β’
Questing Phelddagrif βββ
β Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
β Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
β Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
β’
Abzan Charm β
β Distribute two +1/+1 counters among one or two target creatures.
β’
Boros Charm βββ
β Boros Charm deals 4 damage to target player.
β Permanents you control gain indestructible until end of turn.
β Target creature gains double strike until end of turn.
β’
Clan Defiance β
β Clan Defiance deals X damage to target player
β’
Jeskai Charm ββ
β Jeskai Charm deals 4 damage to target opponent.
β Creatures you control get +1/+1 and gain lifelink until end of turn.
β’
Journey of Discovery ββ
β Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
β You may play up to two additional lands this turn.
β’
Plea for Power βββ
β If time gets more votes, take an extra turn after this one.
β’
Split Decision βββ
β If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
β’
Tyrant's Choice βββ
β If torture gets more votes or the vote is tied, each opponent loses 4 life.
β’
Etherwrought Page ββ
β You gain 2 life.
β Look at the top card of your library. You may put that card into your graveyard.
β Each opponent loses 1 life.
β’
Obelisk of Alara ββ
β You gain 5 life.
β Obelisk of Alara deals 3 damage to target player.
β Target creature gets +4/+4 until end of turn.
β’
Bow of Nylea ββ
β Put a +1/+1 counter on target creature.
β You gain 3 life.
Mana Fixing Amulet of Vigor,
Chromatic Lantern,
Coalition Relic,
Darksteel Ingot,
Sol Ring,
Prismatic OmenTop 55.
Prismatic Omen4.
Bant Charm/
Sultai Charm3.
Amulet of Vigor2.
Merciless Eviction1.
Cromat
Last Edit: October 15, 2014, 10:51:21 PM by Dudecore