Archmage's Aura: 1UU (enchantment) When Archmage's Aura enters the battlefield, exile two cards from your hand. Whenever a player casts a spell, you may counter it. You lose life equal to its converted mana cost. When Archmage's Aura leaves the battlefield, you may cast the exiled cards without paying their mana costs.
Archmage's Aura: 1UU (enchantment) When Archmage's Aura enters the battlefield, exile two cards from your hand. Whenever a player casts a spell, you may counter it. You lose life equal to its converted mana cost. When Archmage's Aura leaves the battlefield, you may cast the exiled cards without paying their mana costs.
oh wow, this is sick. Here's something to go along with it.
Druids aura
Whenever CARDNAME enters the battlefield, search your library for up to two creatures of converted mana cost 2 or less, and exile them.
Whenever a spell is countered, you gain life equal to that spells converted mana cost.
Whenever CARDNAME leaves the battlefield, you may play all creatures exiled by it.
Last Edit: February 17, 2013, 03:03:37 PM by Birdbrain
Here's another card that goes along with that sort of.
Abundance
When CARDNAME enters the battlefield, exile the top X cards of your library.
Whenever you play a spell, with a converted mana cost equal to a spell exiled by this card, you may play target spell exiled by this card. And put a counter on CARDNAME.
When no spells are exiled by CARDNAME, sacrifice it, and draw 1 card for every counter on it.
(I know it's an F rate effect. And I don't care.)
Last Edit: February 17, 2013, 03:10:21 PM by Birdbrain
End of the world Mythic rare Exile all permanents, and both player's libraries. Each player is now at 1 life, players do not lose as a result of not being unable to draw.
End of the world Mythic rare Exile all permanents, and both player's libraries. Each player is now at 1 life, players do not lose as a result of not being unable to draw.
End of the world Mythic rare Exile all permanents, and both player's libraries. Each player is now at 1 life, players do not lose as a result of not being unable to draw.
End of the world Mythic rare Exile all permanents, and both player's libraries. Each player is now at 1 life, players do not lose as a result of not being unable to draw.
R/W Boros blade master Rare : swich this creatures power and toughtness. : this creature gains first strike until end of turn W/R boros blade master gets +1/+0 until end of turn 2/1