Come back then get smacked. Just like what tahm does in the game after eating an enemy. Plus you can't really damage something in exile.
I was trying to show as much of his character as possible. his tankyness via the exile damage combined with his lifelink, and his self buffing effect. his ability to eat both friends to save them, and enemy to hurt them.
I am bored at work, let's make some lol champions into cards!
Tahm Kench.
Creature - demon
Lifelink
:choose one; Exile target creature you control, return it to the battlefield at end of turn. ~ gets power equal to that creatures power, and toughness equal to that creatures toughness until end of turn. OR Exile target creature you don't control. Return it to the battlefield at end of turn. Deal damage to it equal to ~'s power. Active this ability only once per turn.
2/4
I'd change the second ability.
Exile target creature you don't control. Return it to the battlefield under its owners control at the beginning of the next end step. If a creature enters the battlefield this way, it deals damage to itself equal to its power.
Dealing damage to itself because of the % max health effect.
: Syndra deals 1 damage to target creature. Put a Dark Sphere token onto the battlefield it has "Sacrifice Dark Sphere: Ball deals 1 damage to target creature or player". Activate this ability only once each turn.
, Sacrifice a Dark Sphere: Remove target creature an opponent controls from combat. Activate this ability only once each turn.
, Sacrifice any number of Dark Spheres: Syndra deals three damage to target creature or player for each Dark Sphere sacrificed this way. Activate this ability only once each turn.
When a creature dealt damage by Syndra dies, put an item counter on Syndra. Syndra may activate each of her abilities an additional time each turn for each item counter on Syndra.
4/3
Wording is a bit clunky at parts but I would play the crap out of this.
Last Edit: April 24, 2016, 08:54:19 PM by LinkCelestrial
: Syndra deals 1 damage to target creature. Put a Ball (needs a better name token onto the battlefield it has "Sacrifice Ball: Ball deals 1 damage to target creature or player". Activate this ability only once each turn.
, Sacrifice a Ball: Remove target creature an opponent controls from combat. Activate this ability only once each turn.
, Sacrifice any number of Balls: Syndra deals three damage to target creature or player for each Ball sacrificed this way. Activate this ability only once each turn.
When a creature dealt damage by Syndra dies, put an item counter on Syndra. Syndra may activate each her abilities an additional time each turn for each item counter on Syndra.
4/3
Wording is a bit clunky at parts but I would play the crap out of this.
Call the ball, dark sphere. Just like in game. And call the item counters, charge counters, considering they fit fine and are already used in te game.
I do like links idea of adding a champion subtype to these guys.
Nami
Legendary creature- merfolk champion
; tap target creature.
2/2
Annie
Legendary creature- human champion
Tap: deal 1 damage to target creature or player
tap: deal 4 damage divided between 2 creatures.
tap: place a 4/4 Legendary creature token called Tibbers, with haste and "when Tibbers attacks, deal 1 damage to each creature controled by the defending player", onto the battlefield.
Viktor, The Evolution Legendary Artifact Creature - Human Champion
At the beginning of each upkeep, put an evolution counter on Viktor, The Evolution. If there are 5 or more evolution counters on Viktor, The Evolution, it gains, "At the beginning of each upkeep deal 2 damage to target creature, and Viktor, The Evolution gets +0/+2 until the end of the turn." If there are 10 or more evolution counters on Viktor, The Evolution, it gains, "At the beginning of your upkeep, tap target creature, it doesn't untap at the owner's next untap step. If there are 20 or more evolution counters on Victor, The Evolution, it gains, "At the beginning of your upkeep choose target opponent, then deal 2 damage to each creature and 2 to the chosen opponent. If there are 25 or more evolution counters on Viktor, The Evolution, flip Victor, The Evolution
[1/3]______________________________ Victor, The Evolved Legendary Artifact Creature - Human Champion
Hexproof At the beginning of each upkeep, deal 3 damage to target creature or player, tap up to 3 target creatures, deal 2 damage to each creature target player controls and to the owner of those creatures, and deal 3 damage to all creatures you don't control.
[2/3]
Last Edit: April 25, 2016, 12:21:00 AM by FlickerYourOwnIdentity
Viktor, The Evolution Legendary Artifact Creature - Human Champion
At the beginning of each upkeep, put an evolution counter on Viktor, The Evolution. If there are 5 or more evolution counters on Viktor, The Evolution, it gains, "At the beginning of each upkeep deal 2 damage to target creature, and Viktor, The Evolution gets +0/+2 until the end of the turn." If there are 10 or more evolution counters on Viktor, The Evolution, it gains, "At the beginning of your upkeep, tap target creature, it doesn't untap at the owner's next untap step. If there are 20 or more evolution counters on Victor, The Evolution, it gains, "At the beginning of your upkeep choose target opponent, then deal 2 damage to each creature and 2 to the chosen opponent. If there are 25 or more evolution counters on Viktor, The Evolution, flip Victor, The Evolution
[1/3]______________________________ Victor, The Evolved Legendary Artifact Creature - Human Champion
Hexproof At the beginning of each upkeep, deal 3 damage to target creature or player, tap up to 3 target creatures, deal 2 damage to each creature target player controls and to the owner of those creatures, and deal 3 damage to all creatures you don't control.
[2/3]
Seems like alittle to much. 20 counters means having him around for 10 turns. That is a long time. I think the levelup mechanic would be better suited for him.
Whenever Aurelion Sol blocks or becomes blocked, he deals 2 damage to each creature blocking or blocked by him.
: Aurelion Sol deals X damage to each of up to X target creatures. Tap those creatures. Activate this ability only if Aurelion Sol is attacking.
: Aurelion Sol deals 5 damage to target creature. You may remove that creature from combat. Activate this ability only once each turn.
2/5
I love it!
Zyra
Legendary creature- plant champion
Start of your upkeep place a 0/1 plant creature token onto the battefield.
tap, sacrifice another plant you control: choose one put a 2/4 plant creature token onto the battlefield, or put a 4/2 plant creature token onto the battlefield.
I dig that Zyra. Maybe add her ult as some temporary +X/+0. Like,
: Plant creatures you control get +2/+0 until end of turn. Activate this ability only once each turn.
Maybe, i had also been thinking of a janky idea based off her passive.
When zyra dies, deal damage equal to the number of plants you control.
On a side note i love how much fun this is. I think i might make it into a custom set, fill out the set with item equipments/artifacts. Map based enchantments, and spells based on summoner spells and maserties.
When Darius attacks you may have target creature the defending player controls block Darius if you pay minus X, where X is that creatures toughness.
If Darius kills a creature with toughtness equal to Darius's current power, put a +1/+1 on him, and tap all non-legendary minions you don't control, they don't untap during your opponents next uptap step.