How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.
That is brilliant good stuff
Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.
That is brilliant good stuff
Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.
That is brilliant good stuff
Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.
First in, last out.
You target a creature with regeneration. The stack looks like this: 1) regeneration
Now as a result, the death's wail dude's kill trigger takes place. The stack looks like this: 1) kill 2) regenerate
Now the stack resolves. First the creature dies, because the stack resolves from the top down. Then regeneration tries to resolve, but there isn't a legal target anymore. So it fizzles.
It's the same as if you target a creature with regeneration, and someone casts Go for the Throat in response. The creature dies before regeneration can resolve.
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.
That is brilliant good stuff
Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.
First in, last out.
You target a creature with regeneration. The stack looks like this: 1) regeneration
Now as a result, the death's wail dude's kill trigger takes place. The stack looks like this: 1) kill 2) regenerate
Now the stack resolves. First the creature dies, because the stack resolves from the top down. Then regeneration tries to resolve, but there isn't a legal target anymore. So it fizzles.
It's the same as if you target a creature with regeneration, and someone casts Go for the Throat in response. The creature dies before regeneration can resolve.
That makes sense .. I think it's still a good combo because if a creature gets regenerate then u have to tap it so if someone declares an attack u just regenerate their bigger creatures...
The combo works. Target them for regeneration. Destroy is triggered and placed on the stack above the regeneration. Destroy resolves. Regeneration fizzles.
Edit: Coffee was contradicting Kulrath, and Raven seemed to interpret it as a confirmation of combo fail. Coffee was saying combo actually worked.
The combo works. Target them for regeneration. Destroy is triggered and placed on the stack above the regeneration. Destroy resolves. Regeneration fizzles.
Edit: Coffee was contradicting Kulrath, and Raven seemed to interpret it as a confirmation of combo fail. Coffee was saying combo actually worked.
/confusion 😉
I probs should have said "U = WRONG!!!" At the top of my contradiction post to make it clear haha